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Dustborn

Dustborn Is a Post-American Road Trip Where Words Can Literally Hurt You

This article is over 4 years old and may contain outdated information

At the Future Games Show today, Red Thread Games, the developer of Dreamfall Chapters, provided the first look at its next story-focused project, Dustborn.

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The game is described as an action adventure where players fight against an authoritarian regime using weaponized words. Dustborn takes place in an alternative future where the American Republic is under the control of a group called Justice.

Players assume the role of Pax, a pregnant ex-con contracted to deliver a package across the country while dodging both the authorities and a religious faction. As the journey goes on, Pax will have to recruit a group of fellow outcasts to ensure her task is achieved.

The gameplay will focus heavily around the use of words. Not only will dialogue choices affect the relationships between Pax and her crew, but players will be able to use words in combat. One example used in the game’s debut showing was shouting “move” to knock down a group of Justice soldiers. As the journey progresses, players will collect words from the government’s misinformation campaigns to “manipulate, intimidate and control the people” in the world.

As shown off in the trailer, Dustborn will use a graphic novel-styled art for its Neo-Western story.

Dustborn will be available on PC and next-gen consoles at some point next year.


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Author
Image of Damien Lawardorn
Damien Lawardorn
Editor and Contributor of The Escapist: Damien Lawardorn has been writing about video games since 2010, including a 1.5 year period as Editor-in-Chief of Only Single Player. He’s also an emerging fiction writer, with a Bachelor of Arts with Media & Writing and English majors. His coverage ranges from news to feature interviews to analysis of video games, literature, and sometimes wider industry trends and other media. His particular interest lies in narrative, so it should come as little surprise that his favorite genres include adventures and RPGs, though he’ll readily dabble in anything that sounds interesting.