Electronic Arts devalues the games it publishes. Whether it be frequent studio closures or excessive in-game monetization via microtransactions and lootboxes, bad business practices are the norm for EA, and the company doesnāt seem to be changing anytime soon. EAās most recent get rich quick scheme is its commitment to live services, restricting some of game content behind a paywall to create a lucrative year-long revenue stream at the expense of delivering a complete artistic piece.
But as with most get rich quick schemes, this one is far from a guaranteed success. Anthemās sales failed to meet expectations EA said in its fourth quarter earnings call (reported via PC Gamer) that it wants to alter the release style of its live service offerings.
āThe reality is, itās not just an EA challenge, itās an industry-wide challenge,ā CEO Andrew Wison said while referencing Anthem during the earnings call. āYouāre moving from what was initially a BioWare game which would be somewhere between 40 and 80 hours of offline play to 40 to 80 hours of offline play plus 100 or 200, 300 hours of elder game [endgame] that happens with millions of other players at scale, online.ā
Wilson further emphasized the concept of a āsoft launchā when releasing games with live service components. āAs games have gotten bigger, that system isnāt working as well as it has done in years gone by,ā Wilson said. āSo what you should expect from us is that itās not just about changing development processes in the game, itās not just about changing the QA process in the game ā although both of those things are being changed dramatically inside our organization right now ā but it also comes down to changing how we launch gamesā¦ You should expect that weāll start to test things like soft launches ā the same things that you see in the mobile space right now. And it also comes down to changing how we communicate with players. Our marketing organization now is moving out of presentation mode and into conversation mode, and changing how we interact with players over time.ā
Wilson said this endeavor will help improve not just EA but the industry. āWe think weāre in a really good position for this ā I think this gets really hard if you donāt have [the] scale to do this, and so we feel very good about it,ā he said. āAnd over time, we hope that we can lead from the front and help other developers and publishers change the way they do things as well.ā
Thatās a lot to unpack, so letās start by kicking Anthem while itās down. Wilson described BioWareās dullest flight simulator as having ā40-80 hours of offline play plus 100 or 200, 300 hours of [endgame]ā which is just nonsense. There is no offline play due to the always online requirement If I wasnāt reviewing the damn game, I wouldāve quit before the third hour. The issue with Anthem wasnāt the way in which it launched, though server problems and disconnections were definitely a problem.. But the real issue was the lack of engaging gameplay and story. For a supposed live service, Anthem wasnāt very lively.
Anthem was a glorified tech demo. The idea that the launch could have gone further if Anthem was simultaneously released like a mobile game via a soft launch is insulting to those who played the game or are still praying for there to be a fix months after release. Customers who pay full price for a premium game should get something high quality.
This approach doesnāt bode well for many of EAās prospective titles, at least for those who still view video games as a respectable artform. EAās releases from the last few years like Star Wars Battlefront II or any EA Sports title donāt inspire confidence there are few confirmed titles this year. Save for the promise of the single player Star Wars Jedi: Fallen Order, there isnāt much to look forward to. Even BioWareās rumored Dragon Age 4 wonāt benefit from EAās live service shakeup.
Maybe Washington will regulate the exploitative nature of live services and wind up making video game better. Otherwise Electronic Arts should reconsider if itās still in the business of making electronic art at all.
Published: May 8, 2019 06:23 pm