We hear from a lot of people on a weekly basis wishing to write for the magazine. Some just like the magazine’s style and want to be involved. Sometimes, they’ve already looked at our editorial calendar and have an issue in particular for which they’d like to write. And some come forward with fully fleshed out pitches or articles, great ideas, but not at all related to our calendar.
It is these orphan articles which cause us the most difficulty. You see, we’re suckers for a great article, but we have designed, and love, our editorial calendar. It is the foundation upon which the whole of The Escapist is built. However, we have learned in our first year of publishing The Escapist that sometimes it is best to have a little flexibility built into the mix.
It is this need for flexibility that has brought forth the recurring Editor’s Choice issues you’ll find scattered throughout the calendar. These issues are literally a mix of some of our favorite Homeless Articles over the last few months – and this one is no exception.
This week, Erin Hoffman returns to discuss the fourth dimension of game development. Jon Schnaars demonstrates the often disregarded contribution sports games, specifically those in the Madden series, have made to the strength of “real” sports. With three words – and several more explaining those three – Jim Rossignol shares three years of experience playing MMOGs. Allen Varney examines Red vs. Blue, the Halo-based phenomenon taking the machinima world by storm. And Greg Tito explores the ways games have pulled from other art on their journey to becoming art itself.
Cheers,
-Julianne Greer
Published: Oct 24, 2006 12:00 pm