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Editor’s Choice

This article is over 17 years old and may contain outdated information

We hear from a lot of people on a weekly basis wishing to write for the magazine. Some just like the magazine’s style and want to be involved. Sometimes, they’ve already looked at our editorial calendar and have an issue in particular for which they’d like to write. And some come forward with fully fleshed out pitches or articles, great ideas, but not at all related to our calendar.

It is these orphan articles that cause us the most difficulty. You see, we’re suckers for a great article, but we have designed, and love, our editorial calendar. It is the foundation upon which the whole of The Escapist is built. However, we have learned in our first year of publishing The Escapist that sometimes it is best to have a little flexibility built into the mix.

It is this need for flexibility that has brought forth the recurring Editor’s Choice issues you’ll find scattered throughout the calendar. These issues are literally a mix of some of our favorite Homeless Articles over the last few months – and this one is no exception.

This week, Mur Lafferty returns to discuss the rising number of game design degree programs with various industry insiders. Newcomer Blake Schreurs shares the trials of an indie game designer trying to get noticed by a publisher. Sara Grimes explores a potential outcome of child-focused advergaming: datamining. Erin Hoffman jumps in to give the history and explain the importance of those in the bright T-shirts at GDC, the Conference Associates. And Kieron Gillen addresses the oft-maligned, rarely understood Super Columbine Massacre RPG. Find these articles and more in this week’s The Escapist.

Cheers,

-Julianne Greer

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