Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Games of 2018: Senior Editor Samantha Nelson

This article is over 5 years old and may contain outdated information

Iā€™m dedicating my list to tabletop games. I didnā€™t get the chance to play all of this yearā€™s notable board gaming releases, so rather than trying to be authoritative in my rankings Iā€™m providing a hopefully still-helpful service in giving a shoutout to four indie board games that delighted me. Feel free to share your favorites in the comments and Iā€™ll try to give them a full review sometime next year in the Escapist Unplugged column.

Recommended Videos

Blackened Hearts

This game technically came out in November 2017, but I didnā€™t have the chance to play it until February of this year so Iā€™m counting it. Blackened Hearts is a live-action roleplaying game in which eight to 15 players take on one of the prescribed roles of pirates who have just seized a Spanish vessel filled with gold and are now sailing for Tortuga to spend their new fortune. Each character has secrets and their own win condition, many of which are mutually exclusive, and a game master acts as moderator for the conflicts that arise. Gambling for doubloons, drinking rum, lying, stealing, and plotting to get your friends charactersā€™ killed are all major components of the game. Youā€™ll also want to set aside some time after itā€™s over for everyone to share what their deal and strategy was. This isnā€™t so much a game as an event. If youā€™ve got a group of theatrically minded friends, or find yourself at a con where this is being run, I canā€™t recommend it enough.

Consentacle

ā€œConsentacle is a game where you and a partner help a tentacled alien and a curious human have a mutually satisfying romantic encounter.ā€ The descriptor on the two-player gameā€™s box intrigued me, and the gameplay actually delivers. Each player takes on one of the roles and has to try to play cards that will allow them to build trust with their partner and eventually take satisfaction from their union. The trick is that youā€™re not allowed to actually say what cards youā€™ve got in your hand. You use pantomime to try to communicate what you want the other person to do to you ā€” and what youā€™re prepared to do to them ā€” with options ranging from gazing into each otherā€™s eyes to wrapping the astronaut up in tentacles. Each partner takes different levels of satisfaction from different acts, so you want to find a good balance to make sure both players are happy at the end. Itā€™s hilarious, surprisingly strategic, and has some amazing card art.

Earworm

I mostly enjoy very strategic, fiddly games but sometimes itā€™s nice to play something completely different. Earworm is a compilation of catchy tunes that players must perform without any of the lyrics while their teammates try to name the tune. This tends to lead to raucous rounds of dancing, air guitar, and players humming increasingly louder in the hopes that something will finally register. Different rounds have their own rules ā€” like the ability to choose one song from a group of five, so you can strategically try to get something you think your teammates will recognize, and a lightning round where you have to try to get as many correct guesses as you can in 30 seconds. Itā€™s become my new favorite party game.

Inhuman Conditions

Board games often tend to take longer to play than whatever the estimate on the box says, but Inhuman Conditions is guaranteed to take only five minutes. Based on the bizarre tests given to root out Replicants in Blade Runner, Inhuman Conditions hasĀ one player serve as an investigator and the other as someone suspected of being a robot. At the end of five minutes, the investigator stamps their case file to indicate their conclusion. Robots all have both a known tick and a secret one, so they have to try to answer questions evasively to avoid being found out without arousing further suspicion. As an added wrinkle, there are also some violent robots that have a checklist of things they must do; like asking questions or taking long pauses before they can successfully reprogram themselves and then ominously rise from their seat to kill the investigator and make their escape. But if you make a decision too hastily as an investigator, you could lose by condemning an innocent human to death. Inhuman Conditions is thematically great and one of the rare games thatā€™s as fun to watch as it is to play.


The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission.Ā Learn more about our Affiliate Policy
Author
Image of Samantha Nelson
Samantha Nelson
Contributor at The A.V. Club, Polygon and the Chicago Tribune. Member of the Critical Hit podcast.
twitter