Glen Schofieldās new studio, Striking Distance, is making a new game in the same universe as PlayerUnknownās Battlegrounds (PUBG). Theyāve found themselves in an unusual situation, however ā theyāre allowed to do pretty much whatever they want with the property.
āItās absolutely freeing,ā Schofield said. āEvery once and a while youāve got to pinch yourself to make sure that itās true.ā
Hereās how it all went down, by Schofieldās account: After leaving Activision, he started looking for places that were a good fit for him ā a 28-year industry vet who had managed, directed, and produced games in the Dead Space, Call of Duty, and Legacy of Kain series.
He was eventually approached by PUBG Corporation. They were looking for someone to launch a studio stateside, and Schofield already had experience building a studio from the ground up from creating Activisionās Sledgehammer Games, so he seemed like the right person for the job.
āI had a couple of ideas that I had wanted to do ā one in particular,ā Schofield said. āSo, I met with PUBG a few times, and they flew me over to South Korea. And then they would come out here and I would meet them. Just all along, I really liked talking with them, and their creative philosophy, and their time philosophy.ā
He pitched his idea for a game, and PUBG Corporation said yes. Not āYes, butā¦ā or āYes, andā¦ā Just yes. He was given the green light to go build a studio and make that game that he described.
āTheyāre not giving any sort of creative feedback, in terms of āchange this and that,āā Schofield said. āYou know, Iāve worked with companies that have been heavy-handed in the past before, and theyāre the complete opposite. Theyāre like, āYouāre the creative dude. You guys come up with it.āā
The game itself is in the early stages of development, so Schofield wasnāt keen to share too many details about his vision. But he was willing to share that itās a narratively focused game built in the Unreal engine that takes place in the world of PUBG.
āItās not PUBG. Itās not PUBG 2. Itās our own narrative experience set loosely in the PUBG universe,ā he said.
When asked if it was a shooter, he resisted using that description.
āI wouldnāt go so far as to call it that, yet,ā Schofield said. āLetās just call it more of an action game, because thatās kind of what Iāve worked on over the years, with Dead Space, Call of Duty, and Lord of the Rings ā they werenāt all 100 percent shooters. They were action games. Thatās where my sweet spot is. Thatās where weāre looking to go.ā
A narrative focus is a major change for a game related to PUBG, which isnāt known for its story. Before the release of the Season 4 Cinematic Trailer last year, the entire plot could be summed up as, āYouāre someone who has to kill everyone else before they kill you.ā That on its own was enough to make it a worldwide phenomenon and kick off the battle royale craze that led to the release of games like Fortnite Battle Royale, Apex Legends, and Call of Duty: Warzone.
But the real challenge is whether PUBG Corporation will be able to take its success and turn it into something longer-lasting than a single runaway hit. From the sound of it, PUBGās taking the idea of a lore-heavy universe and running with it ā and Schofieldās game will be just the beginning.
āTheyāre creating this big world, like Marvel would do. Weāre the first game within it, and weāre helping them write the story of their universe,ā Schofield said. āSo, weāre able to fit ours in exactly where we want it to be. So itās basically a brand new franchise.ā
With all the freedom that Striking Distance Studios has been given, thereās always the worry that itāll fall victim to scope creep and spiral out of control with ideas and complexity. Schofield, however, is not worried about that happening. Heās been in the industry for a long time, and he knows how long it takes to finish a project ā and how to make sure it gets completed on a reasonable schedule.
āWeāre giving ourselves a deadline, and weāre working towards it,ā Schofield said. āItās a very professional team thatās not taking advantage of the situation at all. We want to get the game done and get it out at some point.ā
Of course, they wonāt tell me that deadline ā itās too soon to actually commit to anything publicly, especially now that everyone at the studio is having to work from home because of COVID-19.
āIāve been through a lot, but this is crazy,ā Schofield said. āIāve had people work from home, but not when youāve got 100 percent of the studio working from home. Weāve got help from around the world, and everybody else there is working from home. Itās crazy.ā
The studioās not even finished hiring, in fact. Theyāre looking to bring on another 50 people, which is a bit challenging when nobodyās allowed to leave the house.
āWeāre trying to do interviews via Zoom and all that, but anybody that wants to relocate or move, theyāve kind of put that on hold for now,ā said Schofield. āBut we want to get the word out that weāre hiring like crazy. Weāre hiring through this. We actually did hire three people last week.ā
But even with these obstacles, Schofield says theyāre moving forward and making deadlines while maintaining a freedom that Schofield says still feels unreal.
āIt’s exactly what I want to play,ā he said. āThey let me build the studio the way I want to make it, and theyāre letting me make the game I want to make. I came in with an idea, and they approved it, and thatās what weāre making. Itās exactly what I want to do.ā
Published: Apr 6, 2020 02:32 pm