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God of War Ragnarok Zero Punctuation review Yahtzee Croshaw Santa Monica Studio

God of War Ragnarok – Zero Punctuation

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This week in Zero Punctuation, Yahtzee reviews God of War Ragnarok.

For more major games Yahtz has reviewed lately, check out Sonic Frontiers, Bayonetta 3, Mario + Rabbids Sparks of Hope, Gotham Knights, Scorn, Return to Monkey Island, Saints Row, and Elden Ring.

And don’t forget about Yahtzee’s other series, Extra Punctuation, where he’s recently talked about the scourge of gear scores and why to be wary of the new Silent Hill games.

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Transcript

Tell you what, Sony, let’s make a deal. I’ll stop telling everyone you’re a bunch of prissy corpo scum who stopped giving us review codes because we had too much self-respect to gargle your nads, and in return, you stop making me squeeze through narrow caves. Yeah, I know, you’re using it to hide loading. But surely the fact that we all know that means you can drop the pretence. Just use a fucking loading screen. Maybe with a map. Little moving red line like in Indiana Jones. Have fun with it. Every time you make me squeeze through a narrow cave now I feel like you’re insulting my intelligence. “Tee hee, he’ll never suspect we’re zooming right up on Kratos’ acne scars to hide the fact that we’re swapping in another pointlessly overdetailed environment for the seventeen millionth time.” What’s with this obsession with never cutting away? Cutting away is fine. Remember in Taxi Driver when Robert DeNiro decides to shoot up a pimp’s house and they just cut to him doing that? Remember how they didn’t show him buying a subway ticket to the pimp’s house and sitting on a train for half an hour muttering about how much fun he’s going to have shooting it up. That’s basically my core issue with God of War Ragnarok. It forgot to cut out the train rides. Frequently literally.


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Author
Image of Yahtzee Croshaw
Yahtzee Croshaw
Yahtzee is the Escapist’s longest standing talent, having been writing and producing its award winning flagship series, Zero Punctuation, since 2007. Before that he had a smattering of writing credits on various sites and print magazines, and has almost two decades of experience in game journalism as well as a lifelong interest in video games as an artistic medium, especially narrative-focused. He also has a foot in solo game development - he was a big figure in the indie adventure game scene in the early 2000s - and writes novels. He has six novels published at time of writing with a seventh on the way, all in the genres of comedic sci-fi and urban fantasy. He was born in the UK, emigrated to Australia in 2003, and emigrated again to California in 2016, where he lives with his wife and daughters. His hobbies include walking the dog and emigrating to places.