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The two protagonists of GTA 6 holding weapons against a sun-drenched backdrop. This image is part of an article about which consoles GTA 6 will be on.

GTA 6 Not Coming to PC at Launch

The first trailer for Grand Theft Auto VI (GTA 6) is here, and while it’s left us all salivating for more, it seems as if PC players will have to wait longer than console players to dive into the vast, new take on Vice City.

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In a press release providing a handful of extra details about GTA 6, developer Rockstar Games has neglected to mention a PC version, indicating instead that the game will only be available on PlayStation 5 and Xbox Series S|X when it arrives in 2025.

While disappointing, it shouldn’t come as much of a surprise, as the staggered release model has been Rockstar’s M.O. for quite some time. GTA 4 arrived on PC in December 2008, eight months after the console launch, and both GTA 5 and Red Dead Redemption II took more than a year from their original releases to finally arrive on PC.

Beyond the notable absence of a PC version, the release also reveals that GTA 6 is set in the state of Leonida, with the game being billed as “the biggest, most immersive evolution of the Grand Theft Auto series yet.” With leaks suggesting that the map will be twice the size of GTA 5’s San Andreas and the trailer teasing some utterly batty action, it’s hard to imagine there’s any hyperbole in the claim.

Related: Rockstar Reveals Partnership with Grand Theft Auto Roleplay Devs Amid Excitement for GTA 6

Meanwhile, Rockstar founder Sam Houser said, “Grand Theft Auto VI continues our efforts to push the limits of what’s possible in highly immersive, story-driven open-world experiences. We’re thrilled to be able to share this new vision with players everywhere.”


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Author
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Damien Lawardorn
Editor and Contributor of The Escapist: Damien Lawardorn has been writing about video games since 2010, including a 1.5 year period as Editor-in-Chief of Only Single Player. He’s also an emerging fiction writer, with a Bachelor of Arts with Media & Writing and English majors. His coverage ranges from news to feature interviews to analysis of video games, literature, and sometimes wider industry trends and other media. His particular interest lies in narrative, so it should come as little surprise that his favorite genres include adventures and RPGs, though he’ll readily dabble in anything that sounds interesting.
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