Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
GTA5 Served as an Unlikely Inspiration Dragons Dogma 2 GTA5 Served as an Unlikely Inspiration Dragon's Dogma 2

GTA5 Served as Unlikely Inspiration for Dragon’s Dogma 2

Grand Theft Auto 5 has influenced many games in the years since its release, and it even played a role in the development of Dragon’s Dogma 2. Information on the unlikely inspiration comes from an interview VGC recently conducted with game director Hideaki Itsuno.

Recommended Videos

When asked what projects helped bring the immersive RPG sequel to life, Itsuno explained that the team’s original plan was to simply create a follow-up with features that weren’t possible during the development of the first Dragon’s Dogma. It seems hardware limitations and time kept the developers from fully achieving their vision back when the original game released in 2012. As a result, the Dragon’s Dogma 2 team was mostly inspired by itself and what it could finally accomplish.

However, in terms of external inspirations, you might think that the Capcom team would have other fantasy projects on their minds. Games like The Witcher 3: Wild Hunt, Divinity: Original Sin 2, and Dragon Age: Inquisition have no doubt played a large role in the development of other swashbuckling adventures through the last decade. However, it’s GTA5 that Itsuno took the most from while making Dragon’s Dogma 2, as he specifically calls attention to the Rockstar Games title’s social atmosphere as inspiring.

“If I had to pick one other game that came out in the meantime, I would actually say GTA5,” he said when calling out inspirations for Dragon’s Dogma 2. “I kind of admired how they were able to create a world in which it really felt like the NPCs were going about their lives independently of the player.

Related: Dragon’s Dogma Wasn’t for Me, Yet I Have Faith in Capcom for Dragon’s Dogma 2

He continued: “All kinds of interesting emergent behavior could happen whenever you were exploring the city and all kinds of weird accidents felt like it would happen whether you were there or not.

Itsuno adds, “That feeling of a living world is something that I’ve definitely tried to achieve in Dragon’s Dogma 2.” It’s clear that Capcom’s fantasy sequel will bring an evolution of the immersive RPG gameplay that made the original a cult classic. However, if you’re exploring its world and feel especially attached to its organic-feeling NPCs, you’ll have none other than GTA5 to thank.

Dragon’s Dogma 2 launches for PC via Steam, PlayStation 5, and Xbox Series X | S sometime in the near future. Capcom has yet to reveal a release date for the project, so be sure to stay tuned for updates.


The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Michael Cripe
Michael Cripe
Michael joined The Escapist team in 2019 but has been covering games, movies, TV, and music since 2015. When he’s not writing, Michael is probably playing Super Mario Sunshine, Dead Space, The Binding of Isaac, or Doom Eternal. You can follow his news coverage and reviews at The Escapist, but his work has appeared on other sites like OnlySP, Gameranx, and Kansas City’s The Pitch, too. If you’d like to connect and talk about the latest pop-culture news, you can follow Michael on Twitter (@MikeCripe), Instagram (mike_cripe), or LinkedIn if that’s your thing.