Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Halo 3: ODST Peter Jackson

Halo 3: ODST Only Exists Because Lord of the Rings Director Peter Jackson’s Halo Game Doesn’t

We’ve long known that Lord of the Rings director Peter Jackson was once attached to a Halo film, but he was apparently also working on a new game in the series at some point too. This tidbit comes from long-term Halo composer Marty O’Donnell, who recently shared the story of Halo 3: ODST‘s development via a YouTube comment.

Recommended Videos

According to O’Donnell, when Bungie was negotiating its split from Microsoft Games Studio in 2007, a part of the agreement was for the studio to make a fourth Halo game (which became Reach) and to assist on the Peter Jackson project. Originally, Bungie would have been released from that responsibility if Jackson’s game fell through. However, the clause stipulating that condition was removed at some point.

Of course, like the planned movie, Jackson’s game never materialized. Unfortunately, O’Donnell doesn’t provide any further details.

As a result, Microsoft was able to strong-arm Bungie into making a fifth Halo game, which the studio negotiated down to an expansion that could be completed with limited resources.

However, the plans changed alongside leadership at Microsoft, with management deciding to delay Halo 3: ODST and use it as Xbox’s flagship release for the 2009 holiday season, including marketing it as a full release. The rest, as they say, is history. ODST earned a mixed reception on launch, mostly due to its perceived lack of value as a full-price offering, though it was generally seen as a strong deviation from series norms.

O’Donnell ends the post by saying that many team members “felt like we had been double crossed and felt bad about misleading our fans.”


The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Damien Lawardorn
Damien Lawardorn
Freelance Editor
Editor and Contributor of The Escapist: Damien Lawardorn has been writing about video games since 2010, including a 1.5 year period as Editor-in-Chief of Only Single Player. He’s also an emerging fiction writer, with a Bachelor of Arts with Media & Writing and English majors. His coverage ranges from news to feature interviews to analysis of video games, literature, and sometimes wider industry trends and other media. His particular interest lies in narrative, so it should come as little surprise that his favorite genres include adventures and RPGs, though he’ll readily dabble in anything that sounds interesting.