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How did the original Dead Island End
Image via Deep Silver.

How Did The Original Dead Island End?

If youā€™re taking on LAā€™s undead in Dead Island 2 you might be wondering how did the original Dead Island end? Zombie stories donā€™t tend to have happy conclusions, though itā€™s clear from this latest entry that the whole world isnā€™t besieged by the dead. So what happened?

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What Happens at the End of Dead Island?

Dead Islandā€™s story was spread over two games, the first game and its semi-sequel Dead Island: Riptide. Released ten years ago, the latter was, effectively, a stand-alone expansion pack that continued the tale.Ā 

There were also three other games in the series, Escape Dead Island, Dead Island: Epidemic (which didnā€™t make it past beta), and Dead Island: Survivors (a now defunct mobile title). Their status as canon (or otherwise) is pretty questionable so weā€™re going to skip over them.

The original Dead Island features a zombie outbreak on the tropical archipelago of Banoi, a popular tourist destination. While most of the island goes full zombie, there are some survivors. Four of those survivors are rapper Sam B., receptionist and spy Xian Mei, ex-cop Purna Jackson, and former footballer Logan Carter.Ā 

Those survivors ā€” and the gameā€™s playable protagonists ā€” are apparently immune to zombie bites. They discover the zombie plague was a mutation of a real-world disease and rescue native Yerema, an asymptomatic carrier of the disease. The game ends with them escaping in a helicopter. However, their pilot Kevin is actually infamous hacker Charon who has big plans for the disease.

What Happens at the End of Dead Island: Riptide?

Dead Island: Riptide begins with the survivors and Charon being captured by the Australian Defence Force. Yerema and Charon are taken away with their fates unresolved. A second outbreak ensues and the four end up on the nearby island of Palanai.Ā 

They encounter the organization partly responsible for the Banoi outbreak. However, during the course of their adventures itā€™s revealed that while theyā€™re seemingly immune, they carry the virus within them. Theyā€™re exposed to a chemical that mutates the virus and they start experiencing side effects, such as bouts of fury.

At the conclusion of the game, they escape in a boat. However, their boat washes ashore and, as growls come from the hold, itā€™s implied the four survivors have mutated into something horrible.Ā 

Do I Need to Play the Original Dead Island to Understand Dead Island 2?

Thereā€™s more going on in the games than weā€™ve mentioned. But do you actually need to have played the original Dead Island and Riptide to understand Dead Island 2? The simple answer is no. All you need to know is that thereā€™s been a previous zombie outbreak.Ā 

There are connections between the original Dead Island and Dead Island 2, but developer Dambuster Studios doesnā€™t expect you to remember the gritty details of a ten-year-old game. In fact, you might, initially, be a little confused if youā€™ve played Dead Island: Riptide. For example, just how is Sam B. still around when he wasnā€™t doing too well at the end of Riptide?

Then Is The Original Dead Island Actually Canon?

Thatā€™s open to debate. According to a GameSkinny interview with Dambuster director James Worrall, itā€™s fuzzy at best. ā€œI can say that what happened in previous Dead Island games has happened. Thatā€™s canon, and what weā€™re doing now is expanding that canon,ā€ Worrall said.Ā 

However, he then went on to add, ā€œI like to think of the whole backstory of Dead Island as a huge conspiracy theory, anyway. Youā€™re never quite sure what was actually true and what wasnā€™t, right?ā€Ā 

Soā€¦ make of that what you will. It seems to suggest that the original Dead Island is an apocryphal version of what really happened. As for the timeline, thatā€™s a little fuzzy too.Ā 

So, thatā€™s what happens at the end of the original Dead Island and its follow-up, but the important thing is that you donā€™t need to have played them to enjoy Dead Island 2.Ā 


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Chris McMullen
Chris McMullen is a freelance contributor at The Escapist and has been with the site since 2020. He returned to writing about games following several career changes, with his most recent stint lasting five-plus years. He hopes that, through his writing work, he settles the karmic debt he incurred by persuading his parents to buy a Mega CD. Outside of The Escapist, Chris covers news and more for GameSpew. He's also been published at such sites as VG247, Space, and more. His tastes run to horror, the post-apocalyptic, and beyond, though he'll tackle most things that aren't exclusively sports-based. At Escapist, he's covered such games as Infinite Craft, Lies of P, Starfield, and numerous other major titles.