Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

How I Stopped Worrying And Realized I Was In Customer Service

This article is over 18 years old and may contain outdated information

My morning perusings brought me to an unfortunately brief article (language warning for those with touchy bosses) covering how and why a game goes bad. He uses the example of an architect:

As you leave the meeting you are maybe a little flustered and trying to work out what just happened. How could any reasonable person on the planet want to live in a giant round house? How could any reasonable person expect to have a showable home in two weeks at the same time as they request things be radically changed? How the hell are you going to invent something to hang flat pictures on curved walls?

But what choice do you have with 20 people counting on you and bills of your own to pay? It’s a very interesting article and something to chew on next time you start ranting about terrible games.

Recommended Videos

The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission.Ā Learn more about our Affiliate Policy