A hallway in Still Wakes The Deep
Image by The Chinese Room

How Long Is Still Wakes the Deep?

Still Wakes the Deep brings horror to a North Sea oil rig in the 1970s, but how much time will you spend exploring its corridors? Just how long does Still Wakes the Deep take to beat? Here’s the answer.  

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How Long Does Still Wakes the Deep Take to Beat?

Still Wakes the Deep is between 3 and 5 hours long. You can rush through it in less than three hours but you’ll spend some extra time on first playthrough dodging the game’s various monsters. On your second playthrough you’ll have more of a handle on the game’s enemies, so you’ll be able to rush through it quicker. But unless you’re going for a speedrunning record, you shouldn’t.

Why? Because Still Wakes the Deep’s oil rig is a great setting to explore. It’s not open, and you can’t wander back and forth at will, but there are little things that are worth spending your time on. For example, at the beginning of the game you can actually poke around in other employees’ cabins. And there are very few games that take place exclusively on an oil rig, either.

Does Still Wakes the Deep Have Chapters?

So, if Still Wakes the Deep isn’t over in a flash, does it have chapters? It doesn’t. You’ll travel between various areas of the rig, and you’ll be given various goals as you go along, but there are no clear chapters. Instead, it’s the ongoing decline of the rig that gives Still Wakes the Deep a sense of progression.

For example, each time you visit the accommodation area, it’s a little more damaged. The passage of the story is also marked by how many more of your oil-worker comrades meet a grisly fate. It also works in the game’s favour that you can’t just tell someone that they’re on Chapter 4 of 5. There’s an ending alright but… well, I don’t want to get into spoilers.

But if you’re looking to know how long you can expect to take to complete Still Wakes the Deep, it’s between three and five hours, depending on how long you spend exploring.


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Image of Chris McMullen
Chris McMullen
Chris McMullen is a freelance contributor at The Escapist and has been with the site since 2020. He returned to writing about games following several career changes, with his most recent stint lasting five-plus years. He hopes that, through his writing work, he settles the karmic debt he incurred by persuading his parents to buy a Mega CD. Outside of The Escapist, Chris covers news and more for GameSpew. He's also been published at such sites as VG247, Space, and more. His tastes run to horror, the post-apocalyptic, and beyond, though he'll tackle most things that aren't exclusively sports-based. At Escapist, he's covered such games as Infinite Craft, Lies of P, Starfield, and numerous other major titles.