Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

How Overwatch Was Born From The Ashes of Titan

This article is over 7 years old and may contain outdated information

Before Titan was transformed into Overwatch, a concept had it reborn as another MMO set in an established Blizzard franchise.

It’s pretty well known at this point that Overwatch came from the ashes of Blizzard’s long-in-development “rumored but never officially announced” MMO Titan. But how exactly did an MMO become a FPS? At the DICE 2017 summit today, Blizzard’s Jeff Kaplan explained the road between the two games, and talked about some other failed concepts that included an MMO set in an established Blizzard universe.

Kaplan explains that there were 140 people working on Titan when Blizzard decided to pull the plug. Of those, 80 were assigned permanently to other projects within Blizzard. Another 20 were dispersed as what he called “long-term loans,” which he defined as personnel temporarily reallocated to other teams for anywhere from six months to two years.

image

The remaining 40 members were given a fairly “simple” task: figure out what to do with what was left of Titan. They were given just six weeks. “It was a daunting, almost devastating concept,” Kaplan said.

Before deciding to birth Overwatch from one of Titan‘s PVP mode, the team worked on two more MMO concepts: one was another new IP, and the other would have transformed an existing Blizzard franchise into an MMO, as World of Warcraft did to Warcraft. Kaplan was mum on which franchise this was, but our money is on Starcraft.

Eventually, thanks to help of character designer Arnold Tsang’s iconic designs, the team came to a rough concept of what would become the Overwatch team, which you can see in the image above.

Source: IGN

Recommended Videos

The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission.Ā Learn more about our Affiliate Policy