Before you escape the Islandās shipping facility in the Resident Evil 4 remake, thereās one last order of business. The Merchant would like you to handle the bigger-than-usual Iron Maiden thatās taken up residence in the Incubation Lab. Itās a tough fight, but itās worth a cool 8 Spinels if you succeed. Hereās how to beat the Wandering Dead special enemy in Resident Evil 4.
Back to the Lab: The āWandering Deadā Request in Resident Evil 4
The Wandering Dead only spawns after youāve cleared the Cargo Depot in Chapter 14. You can find the flyer that starts the quest on a crate next to the cargo liftās call button, but if you ride that lift up to the top level, youāve passed a point of no return.
Fortunately, you can open a barred gate at the base of the cargo lift for easy backtracking to the lab building. The Incubation Lab is only a couple of rooms away.
Once you reach it, youāll discover the Lab is now home to a large Iron Maiden, the spiky evolved form of the Regenerador. Unlike ānormalā Iron Maidens, the Wandering Dead constantly throws spikes in all directions for a long-range attack. It also has a full 6 parasites inside it (as opposed to a normal Regeneradorās 3 or an Iron Maidenās 1), isnāt as easily staggered when you destroy one of them, and is distinctly faster than a typical Regenerador.
The real danger to the Wandering Dead fight is trying to take it on with Ashley in tow. If you bring her into the fight with you, thereās a good chance sheāll get killed by the Wandering Deadās spike volleys. Fortunately, thereās an open locker in the hallway between the Merchantās room and the Incubation Lab where you can stow Ashley for a couple of minutes.
Best Strategy to Kill The Wandering Dead
The Wandering Dead isnāt that much tougher than a typical Iron Maiden, but since those are some of the most dangerous enemies in Resident Evil 4, thatās not saying much. Youāll want a healthy stack of rifle ammo, a Stingray, and the Bio-Sensor Scope you found in the nearby Labs to make this fight as easy as possible.
Alternatively, you can also equip the Bio-Sensor Scope to the LE 5 submachine gun. This doesnāt quite have the penetrative punch of a rifle, unless the LE 5 has its exclusive upgrade, but it compensates with a sky-high rate of fire and being distinctly more useful in close quarters.
With the Scope and a few rate of fire upgrades on the Stingray, you can usually destroy at least 3 of the Wandering Deadās parasites before it realizes youāre there. At this point, itāll either return fire with spikes, which can be parried if youāre very quick, or try to rush you down.
In the latter case, you can kite the Wandering Dead by vaulting the broken window and running to the other side of the Incubation Lab. As youāve probably noticed, the Wandering Dead moves as awkwardly as any other Regenerador. While itās fast, itās not agile. Itāll chase you through a window by flopping over the wall onto the floor, which gives you a decent window in which to either get some space or pop another parasite.
Once the Wandering Deadās gone for good, itāll explode and drop a jewel. You can now turn in the request to the closest Merchant for your 8 Spinel reward.
There’s also a couple of other requests available in this chapter, with both blue medallions and rats to be found. Once they’re done, you can ride the elevator up and move on.
Published: Apr 6, 2023 05:44 pm