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Immortals of Aveum Studio Suffers Massive Layoffs Reportedly Due to Poor Sales Ascendant Studios

Immortals of Aveum Studio Suffers Massive Layoffs Reportedly Due to Poor Sales

Immortals of Aveum developer Ascendant Studios has laid off nearly half of its staff just a few weeks after its AAA fantasy project launched. The news was first reported on by Polygon, with confirmation arriving shortly after from company CEO Bret Robbins.

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Robbins posted a statement on the matter on X, saying that the layoffs affect around 45% of the studio’s staff. He calls the decision “painfully difficult,” adding that Ascendant is supporting those affected in a variety of ways, including “comprehensive severance packages. The CEO also calls for other developers looking for talent to reach out to the Immortals of Aveum developer.

“I am so proud of what our independent development team has accomplished with Immortals of Aveum. Together we’ve created a new AAA studio, a new IP, on new technology, during an era of our industry when that is exceedingly rare. We’ve poured our passion into Immortals, while wearing our hearts on our sleeves. The studio will continue to work that way as we support the development of this game and our Immortals IP moving forward with future updates and offers.”

Related: Immortals of Aveum Review in 3 Minutes

Immortals of Aveum and Ascendant Studios exist under the EA Originals umbrella, which includes other, more creatively-driven projects like Unravel and It Takes Two. The first-person magic shooter launched for PC, PlayStation 5, and Xbox Series X | S on August 22 to mediocre reviews and currently sits with a 70 average critic score and 5.5 average user score on Metacritic. According to Polygon’s reporting, the layoffs are the result of poor sales numbers, with one former employee stating that the project is perhaps one of the worst selling EA Originals titles.

Immortals of Aveum was revealed at The Game Awards 2022 as a magic-based shooter from Ascendant, which included Robbins, who co-directed the original Dead Space and served as creative director on games like Call of Duty: Modern Warfare 3 (2011) and Call of Duty: World War 2. The Escapist’s KC Nwosu reviewed the title last month and enjoyed what it had to offer, praising its story, characters, and the ways it freshened up the FPS genre. Stay tuned for any updates from EA and Ascendant.


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Michael Cripe
Michael joined The Escapist team in 2019 but has been covering games, movies, TV, and music since 2015. When he’s not writing, Michael is probably playing Super Mario Sunshine, Dead Space, The Binding of Isaac, or Doom Eternal. You can follow his news coverage and reviews at The Escapist, but his work has appeared on other sites like OnlySP, Gameranx, and Kansas City’s The Pitch, too. If you’d like to connect and talk about the latest pop-culture news, you can follow Michael on Twitter (@MikeCripe), Instagram (mike_cripe), or LinkedIn if that’s your thing.