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Indie Devs Mock Unity with Install Fee Tycoon [Interview]

Last month, Unity shot itself in the foot by announcing a policy change, since revoked, that couldā€™ve charged game developers a ā€œRuntime Feeā€ for every time their game was installed on an end userā€™s system. Critics of the move pointed out that the Runtime Fee couldā€™ve been effectively weaponized to drive small studios out of business. In Install Fee Tycoon, youā€™re trying to do just that, and I talked with the indie dev team behind the game about mocking the controversy.

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IFT is a new idle clicker parody from Canadian indie developers John Warner and Trevor Da Silva, who previously collaborated on last yearā€™s Soulslike parody The Last Hero of Nostalgaia. Nostalgaia was a Unity project, as were Warnerā€™s previous games The Fall and The Fall, Part 2.

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An image from Install Fee Tycoon, which mocks recent attempts by Unity to institute a Runtime Fee.
Screenshot by the Escapist

In Install Fee Tycoon, youā€™re an anonymous computer nerd with a vast library of pirated games. As a result, youā€™re hired off the books by engine marketers ā€œChaos3Dā€ to rapidly un- and reinstall random games on your system, in order to run up Chaos3Dā€™s profits. Each click earns you cash, which you can reinvest in scripts, chatbots, and dodgy AI to farm clicks on your behalf. Before long, youā€™re building a dark empire of runtime money off the back of indie developers, while boosting your team’s productivity with upgrades, puzzles, and cryptojacking your grandmother.

IFTā€™s got a cynical tone, but itā€™s not meant to be angry. ā€œWe had a lot of fun and we laugh at it, but I donā€™t feel legitimately hostile,ā€ Warner told me via Discord. ā€œI think if Iā€™d felt legitimately hostile, Iā€™d probably just be rage-posting on Twitter.ā€

Warner and Da Silva started Install Fee Tycoon as a quick project ā€“ Warner calls it a ā€œmeme gameā€ ā€“ to teach themselves how to work with the Godot engine. Three weeks later, they released it on Steam for the lowest price possible, $0.99, after Valve told them they couldnā€™t sell a game for $0.20.

ā€œJohn and I put together the majority of the gameplay within the first week,ā€ Da Silva told me via Discord. ā€œSteam forces two weeks of ā€˜coming soon,ā€™ so after that, we shoved in as much as we possibly could. We extended everything; more minigames, dialogue, references.ā€

Related: Best Assassinā€™s Creed Games, Ranked

An image from Install Fee Tycoon, which mocks recent attempts by Unity to institute a Runtime Fee.
Screenshot by the Escapist

I spoke to Da Silva and Warner on the same week that Unity announced its CEO, John Ritticello, stepped down. IFT directs a lot of its sharper jabs at Unity the company, so I asked what their stance was on continued development in Unity.

ā€œThereā€™s two sides to this,ā€ Da Silva said. ā€œThereā€™s some indies, like me personally, who feel that nothing can really be done. The trust has been lost. Even with John Ritticello gone. Iā€™ve been using Unity for 12 years now, and making IFT proved to me that I can learn another engine really quickly. Iā€™m really loving [Godot]. I think for people like me, the trust is gone and thereā€™s not much that can be done.ā€

Image from Install Fee Tycoon
Screenshot by the Escapist

ā€œI have a much more forgiving attitude than that,ā€ Warner said. ā€œ…I think itā€™s pretty obvious to Unity that they made a mistake. I still think itā€™s a remarkable piece of software. Iā€™m not excited about leaving Unity; Iā€™ve got a lot of tech built in Unity. I would like to keep going with them.ā€

Warner continued, ā€œAt this point, I feel like the real issue here is the violation of trust. Itā€™s not developers like us, itā€™s people like [Hinterland Games, creators of] The Long Dark here in Vancouver. I donā€™t know how much money those guys are making, but I assume that theyā€™re making a fair bit, and you really came knocking on their door one day and said ā€˜Hey, I know that we had an agreement, but weā€™re changing the deal. We want some of your money.ā€™ That is insane. Iā€™m not sure how theyā€™re gonna build back that trust.ā€


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Author
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Thomas Wilde
Thomas Wilde, for his sins, has been writing about video games since 2002. He began as a guides writer for UK magazines before breaking into the U.S. market as a critic and reporter. His work outside of the Escapist can be found on GeekWire, Bloody Disgusting, and GameSkinny, among other places. He also wrote, co-wrote, or edited most of the guides from the late, lamented DoubleJump Books, and was the executive editor during the original print run for Hardcore Gamer magazine. Thomas is from the Chicago area, but currently lives and works in Washington state. He likes bad movies, good fiction, cooking, zombie media, and collecting dozens of blank pocket notebooks for no obvious reason.