Last month, Unity shot itself in the foot by announcing a policy change, since revoked, that couldāve charged game developers a āRuntime Feeā for every time their game was installed on an end userās system. Critics of the move pointed out that the Runtime Fee couldāve been effectively weaponized to drive small studios out of business. In Install Fee Tycoon, youāre trying to do just that, and I talked with the indie dev team behind the game about mocking the controversy.
IFT is a new idle clicker parody from Canadian indie developers John Warner and Trevor Da Silva, who previously collaborated on last yearās Soulslike parody The Last Hero of Nostalgaia. Nostalgaia was a Unity project, as were Warnerās previous games The Fall and The Fall, Part 2.
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In Install Fee Tycoon, youāre an anonymous computer nerd with a vast library of pirated games. As a result, youāre hired off the books by engine marketers āChaos3Dā to rapidly un- and reinstall random games on your system, in order to run up Chaos3Dās profits. Each click earns you cash, which you can reinvest in scripts, chatbots, and dodgy AI to farm clicks on your behalf. Before long, youāre building a dark empire of runtime money off the back of indie developers, while boosting your team’s productivity with upgrades, puzzles, and cryptojacking your grandmother.
IFTās got a cynical tone, but itās not meant to be angry. āWe had a lot of fun and we laugh at it, but I donāt feel legitimately hostile,ā Warner told me via Discord. āI think if Iād felt legitimately hostile, Iād probably just be rage-posting on Twitter.ā
Warner and Da Silva started Install Fee Tycoon as a quick project ā Warner calls it a āmeme gameā ā to teach themselves how to work with the Godot engine. Three weeks later, they released it on Steam for the lowest price possible, $0.99, after Valve told them they couldnāt sell a game for $0.20.
āJohn and I put together the majority of the gameplay within the first week,ā Da Silva told me via Discord. āSteam forces two weeks of ācoming soon,ā so after that, we shoved in as much as we possibly could. We extended everything; more minigames, dialogue, references.ā
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I spoke to Da Silva and Warner on the same week that Unity announced its CEO, John Ritticello, stepped down. IFT directs a lot of its sharper jabs at Unity the company, so I asked what their stance was on continued development in Unity.
āThereās two sides to this,ā Da Silva said. āThereās some indies, like me personally, who feel that nothing can really be done. The trust has been lost. Even with John Ritticello gone. Iāve been using Unity for 12 years now, and making IFT proved to me that I can learn another engine really quickly. Iām really loving [Godot]. I think for people like me, the trust is gone and thereās not much that can be done.ā
āI have a much more forgiving attitude than that,ā Warner said. ā…I think itās pretty obvious to Unity that they made a mistake. I still think itās a remarkable piece of software. Iām not excited about leaving Unity; Iāve got a lot of tech built in Unity. I would like to keep going with them.ā
Warner continued, āAt this point, I feel like the real issue here is the violation of trust. Itās not developers like us, itās people like [Hinterland Games, creators of] The Long Dark here in Vancouver. I donāt know how much money those guys are making, but I assume that theyāre making a fair bit, and you really came knocking on their door one day and said āHey, I know that we had an agreement, but weāre changing the deal. We want some of your money.ā That is insane. Iām not sure how theyāre gonna build back that trust.ā
Published: Oct 16, 2023 05:00 pm