Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
A Na'vi from Avatar: Frontiers of Pandora, riding a huge bird.

Is Avatar: Frontiers of Pandora Third-Person or First-Person?

This new game puts you into the bare feet of a Na’vi, but will you be looking through their eyes, too? If you’re wondering whether Avatar: Frontiers of Pandora is third-person or first-person, I’ve got the answer.

Recommended Videos

Is Avatar: Frontiers of Pandora Third-Person or First-Person?

Avatar: Frontiers of Pandora is mostly first-person, but it will also switch to third-person at some points. How does that work? Well, whenever you’re on foot, you’re seeing the world in first-person. There are some games where you spend the game in third-person and only switch to first-person for aiming, but Frontiers of Pandora isn’t one of those games.

Instead, your default view is first-person, whether you’re aiming or not. Then, when you climb aboard a mount, either winged or ground-based, you switch to a third-person view. According to this IGN interview, this decision was made so that the player would feel more immersed in the world of Pandora.

So, on foot, it’s first-person, but on a mount, you’ll be viewing the action in third-person. That, in turn, leads to another question.

Related: Do You Need to Watch Avatar 1 & 2 Before Playing Frontiers of Pandora?

Could Avatar: Frontiers of Pandora Get Modded With a Third-Person View?

In theory, the PC version of the game could be modded to let you control the camera, but that doesn’t mean you’ll actually see your character in all their glory. And even if you do, they might move a little oddly. Don’t know what I mean? Take a look at this third-person Dead Island video.

That video looks strange because the animations are designed to look right in first-person, and in third-person, things get very strange indeed. So, even enabling a third-person camera wouldn’t necessarily give you a proper third-person view – it could be as off-putting as in that clip.


The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Chris McMullen
Chris McMullen
Chris McMullen is a freelance contributor at The Escapist and has been with the site since 2020. He returned to writing about games following several career changes, with his most recent stint lasting five-plus years. He hopes that, through his writing work, he settles the karmic debt he incurred by persuading his parents to buy a Mega CD. Outside of The Escapist, Chris covers news and more for GameSpew. He's also been published at such sites as VG247, Space, and more. His tastes run to horror, the post-apocalyptic, and beyond, though he'll tackle most things that aren't exclusively sports-based. At Escapist, he's covered such games as Infinite Craft, Lies of P, Starfield, and numerous other major titles.