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Is Ghostwire: Tokyo Multiplayer
Image via Bethesda Softworks

Is Ghostwire: Tokyo Multiplayer?

Now that Ghostwire: Tokyo is past its period of PlayStation 5 console exclusivity and on Xbox Game Pass, a new audience is interested in Tango Gameworksā€™ horror-adjacent first-person action game. One of the big questions for prospective new players is whether or not Ghostwire: Tokyo has a multiplayer element.

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Can I Explore Shibuya With a Friend in Ghostwire: Tokyo?

The short version is no. In Ghostwire, youā€™re stuck in the middle of a haunted, abandoned Tokyo, accompanied only by the ghost of a sarcastic psychic detective who lives inside your characterā€™s skull. The only other moving things in Ghostwireā€™s Shibuya are ghosts and monsters from both traditional and modern folklore that are out to punch your ticket.

As such, itā€™s not only a single-player game, but is built around an atmosphere of isolation and silence. Having a second player along for the ride would actually work against much of what itā€™s trying to do. Youā€™re supposed to feel as alone and outnumbered as your character is in the middle of a sprawling map full of unpredictable encounters.

Further, Ghostwire doesnā€™t have any online components to speak of, aside from whatever might be built into your platform. It doesnā€™t require you to be connected to the Internet, has no leaderboards, and doesnā€™t feature any kind of additional interactivity like the blood pools from Dark Souls. Itā€™s weird to contemplate, but Ghostwire actually comes off as slightly retro in an age of always-online community experiences.

If youā€™re looking for a similarly creepy sort of game that you can share with a friend online, you might consider Sons of the Forest, now on Steam Early Access, or to go a bit further back, the indie horror co-op game The Blackout Club. While neither game quite recaptures the same urban sprawl or Japanese mythological hook as Ghostwire, they both have similar atmospheres and are designed for play with friends.

Ghostwire: Tokyo itself, however, does not have multiplayer.


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Thomas Wilde
Thomas Wilde, for his sins, has been writing about video games since 2002. He began as a guides writer for UK magazines before breaking into the U.S. market as a critic and reporter. His work outside of the Escapist can be found on GeekWire, Bloody Disgusting, and GameSkinny, among other places. He also wrote, co-wrote, or edited most of the guides from the late, lamented DoubleJump Books, and was the executive editor during the original print run for Hardcore Gamer magazine. Thomas is from the Chicago area, but currently lives and works in Washington state. He likes bad movies, good fiction, cooking, zombie media, and collecting dozens of blank pocket notebooks for no obvious reason.