Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Life After Death: The Repercussions of THQ’s Demise

This article is over 10 years old and may contain outdated information

The phone line in the building at 29903 Agoura road, Agoura Hills, Calif. is dead. The hundreds of employees the building once housed every day are gone. The life, the ambition, and the fear of a company in a highly competitive market have disappeared. A videogame publisher collapsed earlier this year. THQ is no more.

It wasn’t instant. THQ’s demise was a series of bad decisions. All it took was one large one to crack the foundation. Most attribute it to the company’s uDraw GameTablet, a touch-based tablet that interacted with games on Nintendo’s Wii, Sony’s PlayStation 3, and Microsoft’s Xbox 360. THQ planned to support the device with software every few months. It was the first touch-based input method for consoles at the time. It was also a big bet, as is often the case with big companies. Its failure cost it millions of dollars, specifically $100 million for its 2011 holiday season, a prosperous period for most game companies. And that’s not including the hundreds of employees that were cut as a result of its reactionary restructuring.

Others attribute THQ’s fall to it’s abrupt switch from licensed games based on child-friendly Nickelodeon and Disney franchises to what it called “core” games like Darksiders and Saints Row. It began to focus on fewer games that would sell more. An admirable goal, sure, but ultimately damaging for the company. The transition came at a time it was losing money fast, and it’s possible it was too late.

Others attribute THQ’s fall to it’s abrupt switch from licensed games to what it called “core” games.

When a company as large as THQ crumbles, the ripples travel far. All of the company’s internal development studios that it had quickly picked up after its start as a toy business in 1989 – Toy Head Quarters is still the name – were affected. This includes the teams responsible for Company of Heroes, Red Faction, Saints Row, MX vs. ATV, Metro, Homefront, Darksiders, and Dawn of War. All of them were scattered out into the industry after THQ sold off its remaining assets, including a list of dormant intellectual property it owned.

Almost all of THQ’s employees were let go in January. A month later, its newly-appointed President Jason Rubin – who joined the company just 11 months prior to steer it in the right direction, Chief Executive Officer Brian Farrell, and Chief Strategy Officer Jason Kay, were out. By April, when the final auction ended, THQ had nothing to its name. All of its games, franchises, and licenses were owned by someone else.

THQ’s properties were spread across several publishers. Some found homes and were able to resurface this year, while others are still in limbo.

Koch Media, a German company that owns publisher Deep Silver, bid roughly $22 million for Saints Row developer Volition, and won. THQ purchased Volition, the Champaign, Illinois-based studio partly responsible for creating the FreeSpace space simulation series, in 1998. The studio went on to create the Red Faction and Saints Row franchises under it. At the time of the auction, Volition had been working on Saints Row IV, the sequel to 2011’s surprise-hit Saints Row: The Third. It had been working on a piece of downloadable content for the latter game, called Enter the Dominatrix, but under President Rubin’s command, it was turned into a full-on sequel.

Some found homes and were able to resurface this year, while others are still in limbo.

That sequel was released in August to favorable reviews and sold over 1 million copies in the first week. The developer is currently pumping out several pieces of DLC for the game, including a director’s cut version of the very DLC that spawned it.

Volition’s FreeSpace property was bought by Baldur’s Gate and Fallout publisher Interplay in June 2013 for $7,500.

Koch Media also acquired the rights to Ukraine developer 4A Games’ Metro series, and published the sequel to 2010’s Metro 2033, Metro: Last Light. The game was successfully released in May. Its first-week sales numbers surpassed the lifetime sales of its predecessor. 4A Games released the final piece of DLC for the game in October.

Relic Entertainment, THQ’s PC developer, was the third company to successfully release a game after the publisher shutdown. Relic released Company of Heroes 2, the latest in its World War 2 strategy series, under its new owner, Sega, in June.

Relic is known for its specialty in making real-time strategy games. It translated the tabletop game Warhammer 40,000 into a series of popular PC games with Dawn of War. It’s also responsible for creating the Homeworld franchise in 1999, which didn’t make the move with it. Instead, the rights to Homeworld were sold to Borderlands developer Gearbox Software. Gearbox has plans to release high-definition remakes of the first two games in 2014.

It’s unclear if we’ll see another Relic Warhammer 40,000 game any time soon. The rights to publish the games are granted by Games Workshop, which already has a few developers working on projects in the franchise.

Recommended Videos

Crytek may not have been one of THQ’s internal developers, but it was well into development on the sequel to Homefront at time of the auction. Homefront was the publisher’s attempt at rivaling Call of Duty‘s massive success in the shooter genre. Although it saw a mixed response when it released in 2011, THQ went ahead with a sequel. Crytek purchased the rights to the franchise and will publish the sequel itself in 2014.

Two more in-development projects were purchased by Grand Theft Auto publisher Take-Two Interactive and Assassin’s Creed publisher Ubisoft. Turtle Rock Studios’ Evolve project was sold to Take-Two for $10.8 million, and former Assassin’s Creed Creative Director Patrice DĆ©silets’ project Amsterdam: 1666 was nabbed by Ubisoft for $2.5 million.

Ubisoft’s acquisition also included the team at Ubisoft Montreal, which meant the return of DĆ©silets to the publisher 3 years after he originally left. It was short lived. Ubisoft fired DĆ©silets in May and put the game on indefinite hold. When DĆ©silets signed a contract for the game with THQ, he was given full creative control and had the option to gain the rights back. According to DĆ©silets, Ubisoft didn’t uphold the terms it inherited when it purchased the game, which is why he’s suing the company for the option to get the rights to the game, and $400,000 in salary, damages, expense reimbursement, and severance.

South Park: The Stick of Truth, Ubisoft’s other THQ purchase, might have more of a chance to appear one day. Ubisoft paid $3.2 million for the rights to publish the role-playing game. Since then, it’s seen multiple delays past its original 2013 release date. It’s now expected to launch in March 2014.

Nordic Games became instantly popular.

The remaining THQ assets, excluding Drawn to Life, which went to 505 Games, were sold to Nordic Games. A relatively unknown publisher, Nordic Games became instantly popular once it put down $4.9 million for THQ’s leftovers, including the rights to Darksiders, MX vs. ATV, Titan Quest, and Red Faction.

Nordic has been open about bringing the franchises back. It even started a forum thread to gauge fan interest. The threads are still being updated today with suggestions from players who hope to see the games again one day. It’s said it will bring them back in order, starting with MX vs. ATV. Then, it will move on to Titan Quest, and is in talks with former Vigil Games members, who were not hired by Crytek, to follow that up with a third Darksiders. Nordic said its also speaking to former Volition members about reviving Red Faction further into the future.

Nordic’s enthusiasm and the success of some of the games that made it to store shelves this year are worthy evidence that there’s still a large amount people passionate and hungry for THQ’s games, even if they have another name on the box.

There’s still a large amount people passionate and hungry for THQ’s games.

In the meantime, the effects of THQ’s bankruptcy continue to surface, including a list of people who claim it owes them money. Double Fine is suing the company for $595,000 for putting Stacking and Costume Quest up for free on Sony’s PlayStation Plus Instant Game collection without paying it royalties. Codemasters is suing it for roughly $1 million for reimbursement, unpaid royalties, and storing quantities of Bodycount, Dirt 3, and F1 2011 in warehouses. Sega wants about $941,000 for unpaid royalties on Steam pre-orders of Company of Heroes 2 from Sept. 2012 to Jan. 2013. And lastly, former employees Rubin and Kay are suing it for $2.1 million each for unpaid vacation time, sick leave, and severance.

Given THQ’s status, it’s hard to believe the people who want money from it realistically think they’ll get it all. The company has little to no income at this point. It’s more likely the lawsuits are part of going through the motions, but whether or not they’re actually paid back remains to be seen.

THQ’s demise shows the industry isn’t immune to disaster. Big companies take big risks and they don’t always work. Failure at that scale is tragic, and it shows how significant a publisher’s influence can be.

The end of a story always leaves room for new beginnings. The building on 29903 Agoura road might be empty, but the people and the games of THQ live on.

Tyler is a freelance writer who mostly writes about videogames. He’s on Twitter and the rest of the internet.


The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission.Ā Learn more about our Affiliate Policy