Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Escapist logo header image

Halo: Reach Makes $200 Million on First Day

This article is over 14 years old and may contain outdated information
image

Halo: Reach’s success proves the industry is in a healthy state, says Microsoft exec.

Bungie’s final Halo game before it ships out to work with Activision has come out of the gate strong. According to Microsoft Game Studios vice president Phil Spencer, Reach made $200 million dollars in its first 24 hours, making it the biggest entertainment launch of the year.

Spencer blamed the industry slowdown on a lack of blockbuster titles over the last year, and said that Reach’s numbers proved that gamers were still willing to spend their money for games they really wanted. He said that Reach had already surpassed Halo 3 in terms of online players and would drive hardware sales.

“We feel really good about where the Halo: Reach numbers are,” he said, What [they] tell me is [that] gamers are there. They are willing to buy the great experiences when they come out. In fact, that we are exceeding Halo 3 numbers out of the gate tells me that the industry is in a healthy state.”

Of course, with Spencer calling Reach the biggest launch of the year, comparisons to Call of Duty: Modern Warfare 2 record-breaking release last year are inevitable. If figures reported at the time are to be believed, MW2 sold around 7 million copies on its first day, which is more than $400 million dollars in revenue, assuming a cost of $60 per copy. Clearly, Reach hasn’t snatched the record, but first day sales aren’t everything, and Reach will undoubtedly continue to sell well for a considerable length of time.

Source: Reuters via Edge

Recommended Videos

The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission.Ā Learn more about our Affiliate Policy