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Heavy Rain Won’t Get Any Heavier

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Quantic Dream’s David Cage says that a sequel to Heavy Rain just isn’t in the cards.

Heavy Rain was a very interesting experiment on the part of Sony and Quantic Dream. It didn’t always work, but when it did, it worked wonderfully – and the game cleaned up at last night’s BAFTA awards as a result. With that in mind, surely Quantic Dream would be working on a sequel in this hit-driven industry, right?

Not really, no.

“We created the genre,” Quantic Dream’s David Cage told Spong at the BAFTA awards. “We own the genre, and we want to show that Heavy Rain was not a coincidence or a lucky shot – that it was really something that makes sense and that we can build on.”

“But at the same time,” said Cage, “I didn’t want to make a sequel. I made that very clear before knowing whether the game would be a success or a failure, because I want to show that it’s really a genre. Which means that you can use a similar drama to tell any type of story in any genre and in any style.”

In other words, while Quantic Dream’s two new games may be thematically similar to Heavy Rain and in the same genre, they won’t have anything to do with the case of the Origami Killer.

“[We] are going to explore different directions. Still very dark, still for adults, but completely different from Heavy Rain. We want to satisfy our fans, but we want to surprise them too. That’s our challenge.”

I vote that Quantic Dream goes back to the “Dragon Ball Z hobos” idea that they had in Indigo Prophecy/Fahrenheit. That was certainly surprising.

(Spong, via Eurogamer)

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