Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

BioShock Infinite Is in Trouble, Loses Key Developers

This article is over 12 years old and may contain outdated information
image

Prominent developers at Irrational Games are jumping from the airship of BioShock Infinite.

The first BioShock was by no means an assured success. Ken Levine – head of Irrational Games – said the shooter was not the game we now regard as a classic before the release date was pushed back to 2007. His team needed extra time for polish and refinement, and he said the same thing when 2K Games announced Irrational’s follow-up BioShock Infinite would miss its October 2012 release window. The game is still planned for February 2013, but today we learned two top members of the design team have left the studio. Tim Gerritsen, director of product development, and Nate Wells, the art director responsible for the look of the Big Daddies, are no longer employed at Irrational Games, placing the development of BioShock Infinite in danger.

We learned of Wells’ and Gerriten’s departures through some investigating into their social networks, not through any official announcement. According to Gamasutra, Wells updated his Twitter bio to read “New Job … Details to follow” earlier today, but has since revised it to be blank. Gerritsen’s LinkedIn page notes that his employment at Irrational Games ended in August 2012. Well’s LinkedIn page says that his Irrational Games tenure is in the past.

There’s been no official word on whether these departures will affect the release date for BioShock Infinite, but it certainly can’t be good news.

Source: Gamasutra

Recommended Videos

The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy