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Titanfall Runs at 792p, 60 FPS on Xbox One

This article is over 10 years old and may contain outdated information

Respawn has confirmed the odd 792p resolution for Titanfall, but says an increase before launch is on the table.

While the rest of us are still waiting on those Titanfall beta invites to be sent out, the fine folks over at Eurogamer have gotten their hands on a Titanfall preview build, and have some findings to report on how the game runs. Specifically, they claim that it runs at a rather odd 792p resolution, and confirm the 60 FPS benchmark (though admit it has dips).

Respawn then came out and officially confirmed the odd resolution, confirming that the beta‘s native resolution will indeed be 792p.

Abbie Heppe, Community Manager at Respawn, explained that while 720p and 1080p are the standards that most gamers are used to, the vast majority of games run at odd resolutions and are then upscaled. In this instance, 792p would be upscaled to 1080p depending on the output settings of the console.

She added that the resolution will increase as the team edge closer towards a final build of Titanfall, and could potentially be in the region of 900p native resolution once complete.

Back to Eurogamer’s preview, it stated that “Probably the biggest surprise is that, based on our testing, frame-rate doesn’t quite remain locked to 60 FPS – not especially noticeable in most situations, but definitely more of an issue inside the titans,” adding that it “wasn’t impressed” with Microsoft’s 1080p upscaler, an issue Respawn is apparently working with Microsoft to remedy.

Source: Eurogamer, Titanfall Blog

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