Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Why Activision Ditched Riddick

This article is over 16 years old and may contain outdated information
image

Activision Blizzard CEO Bobby Kotick has revealed why the newly-merged company chose to drop many of the projects in production at Vivendi, and it doesn’t have much to do with artistic integrity.

All but five games in development at Vivendi and its subsidiary, Sierra Entertainment, were dropped following a post-merger review of the properties acquired by Activision Blizzard in the Vivendi merger: Crash Bandicoot, Spyro the Dragon, Ice Age, Prototype and one unannounced title. As a result, a number of relatively high-profile titles including Ghostbusters, 50 Cent: Blood on the Sand, Brutal Legend and Chronicles of Riddick: Assault on Dark Athena found themselves without a home. Some of the cuts were a bit mystifying, but according to Kotick, the reason they didn’t fit into Activision’s master plan can be summed up in one simple word: Sequels.

“[The dropped games] don’t have the potential to be exploited every year on every platform with clear sequel potential and have the potential to become $100 million dollar franchises,” he said in Activision Blizzard’s earnings call yesterday. “I think, generally, our strategy has been to focus… on the products that have those attributes and characteristics, the products that we know [that] if we release them today, we’ll be working on them 10 years from now.”

Kotick noted that while original IP development still figures into Activision’s plans, only a small percentage of successful game releases over the past several years have been original titles. “You still need to have production of new original property but you have to do it very selectively,” he said. “The focus at retail and for the consumer is to continue to be on the big narrow and deep high profile release strategy… We’ve had enough experience that I think the strategy we employ is the most successful.”

He added that Activision Blizzard has 15 titles set for release next year over “more than 70 SKUs,” among which will be “three, maybe four exciting new intellectual properties.”

via: MTV Multiplayer

Recommended Videos

The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy