Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Escapist logo header image

Demon’s Souls Sales Triple Expectations

This article is over 14 years old and may contain outdated information
image

As it turns out, almost four times as many people were willing to torture themselves in Demon’s Souls for Atlus USA’s benefit than originally predicted.

The second half of last year was filled with surefire hits that everyone saw coming – Modern Warfare 2, Uncharted 2, Assassin’s Creed 2, to name a few – but one of the year’s surprise sleeper hits was Demon’s Souls, a brutally difficult game from From Software (which is an awkward sentence to write) that Atlus USA took a gamble on publishing here in the States.

It’s a gamble that seems to have paid off very, very well for the publisher. Us weak-minded, weak-hearted American gamers – who clearly weren’t thought of as being willing to put up with hardcore, brutally punishing and masochistic Japanese games?

…apparently, we were.

Atlus planned to sell 75,000 copies of Demon’s Souls here in North America. As of February 28th (the end of its second quarter on sale), the game had sold 280,000 copies – almost four time Atlus’ initial projections.

Nicely done, guys. If a second Demon’s Souls comes out, maybe there won’t be as much risk bringing it over again.

(Siliconera)

Recommended Videos

The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission.Ā Learn more about our Affiliate Policy