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Wraith in Marvel's Spider-Man.

7 Obscure Moments in Marvel History That Were Immortalized in Video Games

As a fan of Marvel Comics, one of the things thatā€™s consistently entertained me about its video game adaptations is how they tend to mine the comics for Easter eggs. Sure, there are obvious picks, but sometimes, deep dives into Marvel continuity take center stage in video games.

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Sometimes, this was because developers made a niche pick, such as Elsa Bloodstone making the core roster in Marvel Ultimate Alliance 3 or how Magma is used as the audience surrogate in X-Men Legends. On other occasions, a storyline that was current when the game was in development gets thrown down the memory hole a few years later. For example, there are a ton of incidental references in Ultimate Marvel vs. Capcom 3 to various Marvel storylines from 2010 that nobody really talks about anymore, such as Age of M, Doomwar, and Shadowland.

Over the years, a number of obscure costumes, characters, and events that have been relegated to footnotes in the comics have taken on lives of their own in various video games. Here are some of my favorite examples.

The Spider-Armor Mk. I ā€“ Web of Spider-Man v1 #100, 1993

The Steel Spider in Marvel Comics. This image is part of an article about 7 obscure moments in Marvel history that were immortalized in video games.
Image by Alex Saviuk for Marvel Comics

Back in the ā€˜90s, shiny embossed covers for comics were all the rage. The 100th issue of Web of Spider-Man, Spideyā€™s third ongoing series at the time, was as good an excuse for one as any.

The story inside, by Terry Kavanagh and Alex Saviuk, wasnā€™t as exciting as the cover. When Spider-Man had to take on two full groups of feuding supervillains, he pulled an all-nighter to create a special suit of armor.

The “Steel Spider” suit lasted all of nine pages before it was destroyed but gave Spider-Man the edge he needed to win the fight. While Peterā€™s designed and worn other suits of Spider-Armor since then, he never recreated the gray-and-black original.

The first Spider-Armor went on to become one of several short-lived Spidey suits that have gotten a strange second life in Marvel video games. Itā€™s arguably most famous as a hidden power-up in Neversoftā€™s Spider-Man (2000), but it first appeared as a secret alternate version of Spider-Man in 1995ā€™s Marvel Super Heroes vs. Street Fighter. The Spider-Armor is also included in Web of Shadows, Edge of Time, Shattered Dimensions, Marvel Avengers Academy, and the City That Never Sleeps DLC for Marvelā€™s Spider-Man.

The Thrice-Blessed Armor ā€“ Black Panther v4 #13, 2006

The Thrice-Blessed Black Panther armor.  This image is part of an article about 7 obscure moments in Marvel history that were immortalized in video games.
Image by Scot Eaton for Marvel Comics

Reginald Hudlinā€™s run as the writer on Black Panther is primarily remembered for the story in which Tā€™Challa married Storm. The arc immediately before that, ā€œTwo the Hard Way,ā€ saw Tā€™Challa visit post-Katrina New Orleans, where he fought Civil War-era vampires alongside Blade, Luke Cage, Monica Rambeau, and Doctor Voodoo. It’s basically the superhero blaxploitation crossover you didn’t know you needed.

Naturally, because the comicsā€™ Tā€™Challa is all about frankly ridiculous degrees of preparation, he had an anti-vampire field kit on him before he knew he’d be fighting vampires. This included a holy sword and a full suit of armor that had been blessed as a relic of the Wakandan church.

Tā€™Challaā€™s never worn that specific armor again, but itā€™s become one of the go-to options whenever a video game needed an alternate costume for the Black Panther. You can throw on the Thrice-Blessed Armor in all 3 Marvel Ultimate Alliances, Marvel vs. Capcom Infinite, and the late, lamented Marvel Heroes.

Birdy ā€“ X-Men v2 #6, 1992

Sabertooth fighting Juggernaut in Marvel vs. Capcom.  This image is part of an article about 7 obscure moments in Marvel history that were immortalized in video games.
Image by World of Longplays/YouTube

If youā€™ve played X-Men vs. Street Fighter or Marvel vs. Capcom 2, you may have wondered why those gamesā€™ version of Sabretooth has a blonde sidekick with an enormous gun.

Even back then, Birdy was a deep cut. In the early ā€˜90s, Sabretooth got a big redesign courtesy of Jim Lee and Scott Lobdell. Before that point, Sabretooth was best known as a jobber, either alone (fun fact: heā€™s 0 and 1 against the Black Cat) or as a member of Mr. Sinisterā€™s Marauders. While Sabretooth was in a handful of good stories before 1992, Lee and Lobdell were the guys who made him truly scary.

Birdy in Marvel Comics
Image by Mark Texiera for Marvel Comics

Leeā€™s redesign introduced Birdy as Sabretoothā€™s girl Friday. In addition to carrying around a variety of comically oversized rifles, as was the style at the time, Birdy was a telepath. Her powers were one of the only things that could actually calm Sabretooth down, who otherwise existed in a near-constant state of homicidal frenzy. Unfortunately, Birdy didnā€™t last long; she had all of 5 total appearances before she was murdered by Sabretoothā€™s equally crazy son, Graydon Creed.

By now, Birdy is much better known as Sabretoothā€™s assist character in XSF. She did get resurrected recently, however, as one of dozens of dead characters whoā€™ve been brought back in the X-Menā€™s Krakoa story arc.

Related: How Fast Can Spider-Man Run?

Cableā€™s X-Men Suit ā€“ Cable v1 #23, 1995

Cable holding a gun in Marvel Comics .  This image is part of an article about 7 obscure moments in Marvel history that were immortalized in video games.
Image by Ian Churchill for Marvel Comics

Cable is famously one of the best characters in the 2000 crossover fighting game Marvel vs. Capcom 2, which is a genuine arcade classic. Some Cable fans wished on a monkeyā€™s paw to get him there, though, because MVC2 Cable is wearing one of the worst costumes the characterā€™s ever had.

His MVC2 fit is based upon a particular time in Cableā€™s history, at a point when Cyclops was thought to have died in a fight with Apocalypse. Up until this point, Cable had only ever worked with the X-Men on occasion. Now, in Cyclopsā€™ memory, Cable joined a splinter team that was led by a mourning Jean Grey and adopted a new, relatively short-lived costume that was reminiscent of Cyclopsā€™ then-current look.

Cableā€™s X-Men suit got the nod over all his other potential costumes when he was introduced for MVC2, and itā€™s doing him no favors. In fairness, this suit looks halfway decent in the comics, especially by ’90s standards, but in MVC2, Cable looks like heā€™s suffering through the worst spandex wedgie in human history.

An image of Capcom Cable.
Image by Bengus for Capcom

Iron Manā€™s Acid Cannon ā€“ The Invincible Iron Man v1 #294, 1993

Iron Man holding his Acid Cannon in Marvel Comics.  This image is part of an article about 7 obscure moments in Marvel history that were immortalized in video games.
Image by Kevin Hopgood for Marvel Comics

When Capcom sat down to make the 1995 arcade fighter Marvel Super Heroes, it took a number of assets and references directly from the comics. What makes Iron Man unusual is that almost everything about his MSH design is taken from exactly one issue of his original series.

In The Invincible Iron Man #294, ā€œOrbital Resonances,ā€ by Len Kaminski and Kevin Hopgood, Tony fights a nanotech monster called the Technovore in a derelict space station. Over the course of the story, Tony uses a personal booster unit to get him into orbit. When he discovers his usual weapons donā€™t do enough damage to stop the Technovore, Tony rigs up a giant gun ā€“ again, itā€™s the ā€˜90s ā€“ that spews industrial acid.

The booster unit ended up as Iron Manā€™s entrance animation in MSH, while the acid gun was the inspiration behind his Proton Cannon super. Since MSH ended up as one of the bedrock games in Capcomā€™s Vs. series, thatā€™s given those two throwaway gadgets an oversized importance in Iron Manā€™s character history. Thereā€™s even a panel in the 2004 JLA/Avengers crossover where Green Lantern creates a Proton Cannon using Iron Manā€™s instructions.

Relatedly, Tony had been through the wringer in the comics at that point, with multiple ongoing health issues. This plays into his MSH arcade ending, where he isnā€™t able to resist the temptation to use the Infinity Gauntlet to repair his failing nervous system.

The Magusā€™s Evil Doppelgangers ā€“ Infinity War v1 #1, 1992

Heroes surrounding Thanos in Marvel Comics.  This image is part of an article about 7 obscure moments in Marvel history that were immortalized in video games.
Image by Ron Lim for Marvel Comics

By now, the name ā€œInfinity Warā€ is more associated with the 2018 live-action movie, but back in 1992, it was the latest in a series of line-wide crossovers that Jim Starlin wrote for Marvel. This was essentially an Adam Warlock and Thanos story, as is Starlin’s wont, which happened to guest-star almost every Marvel superhero who was active at the time.

The short version of Starlinā€™s Infinity War is that Warlockā€™s enemy, the Magus, has returned with a big plan for universal domination and an army of evil superhero duplicates at his back. Most of those duplicates, incidentally, look rad as hell, courtesy of artist Ron Lim. If you asked Clive Barker to redesign the Marvel Universe, heā€™d give you something a lot like the Magus clones.

Now that I’m thinking about it, I’m actually surprised that the dupes’ designs don’t see more play as cosmetic options in Marvel mobile games. Instead, they only ever appeared in 1996’s Marvel Super Heroes in War of the Gems, where several of them are used as stage enemies and boss fights. This actually might be the only time Puck ever showed up in one of the Marvel video games, and it was his evil clone.

Image by World of Longplays/YouTube

The most famous Infinity War dupe, however, is Spider-Manā€™s, which wasnā€™t destroyed with the rest for, uh, comic book reasons. ā€œDoppelgangerā€ went on to become one of Carnageā€™s flunkies in the 1993 crossover Maximum Carnage, which was adapted into an SNES/Genesis beat-’em-up the following year.

Doppelgangerā€™s even still alive in the comics at the time of writing, although itā€™s spent the better part of the last 20 years locked up in an asylum for superhumans.

Yuri Watanabe ā€“ Amazing Spider-Man v1 #600, 2009

Spider-Man and Yuri.
Image by John Romita Jr. for Marvel Comics

Iā€™ve spoken to a lot of fans of Insomniacā€™s Spider-Man Marvel video games who didnā€™t know Spidey’s cop buddy Yuri was from the comics at all. Sheā€™s one of several new characters created by Dan Slott, who wrote Amazing Spider-Man from 2010 to 2018.

Slott also contributed to Marvelā€™s Spider-Man alongside his frequent co-writer, Christos N. Gage, which might explain why some of his other characters, like Screwball and Mr. Negative, have such prominent roles in the Insomniac universe.

As with the video gamesā€™ version, Yuri entered Marvel Comics as an NYPD detective who was friendly to Spidey. She eventually quit the force and went vigilante, at which point she adopted the masked identity of Wraith. Unlike the games, Yuri has a few ties to long-running Spider-Man continuity; her best friend was the late Jean DeWolff, a supporting character from the 1970s, and Yuri took the name Wraith from Jeanā€™s crazy brother Brian.

While Yuriā€™s made a few cameos since Marvelā€™s Spider-Man came out, such as her blink-and-youā€™d-miss-it appearance in Across the Spider-Verse, she hasnā€™t shown up in the comics since 2015.


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Author
Image of Thomas Wilde
Thomas Wilde
Thomas Wilde, for his sins, has been writing about video games since 2002. He began as a guides writer for UK magazines before breaking into the U.S. market as a critic and reporter. His work outside of the Escapist can be found on GeekWire, Bloody Disgusting, and GameSkinny, among other places. He also wrote, co-wrote, or edited most of the guides from the late, lamented DoubleJump Books, and was the executive editor during the original print run for Hardcore Gamer magazine. Thomas is from the Chicago area, but currently lives and works in Washington state. He likes bad movies, good fiction, cooking, zombie media, and collecting dozens of blank pocket notebooks for no obvious reason.