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Pillars of Eternity, Deadfire, Obsidian

Obsidian: Pillars of Eternity II Sales Hurt the Possibility of a Sequel

This article is over 4 years old and may contain outdated information

RPG developer Obsidian Entertainment opened up about why fans haven’t heard anything about a Pillars of Eternity III yet. Pillars of Eternity director Josh Sawyer explained that Obsidian has become reluctant to continue on with the series because the last entry sold below expectations for uncertain reasons. As detailed on his Tumblr page, Sawyer believes the studio will need to “re-examine the entire format of the game” after Pillars of Eternity II: Deadfire saw “relatively low sales” despite its critical acclaim. He elaborated with this:

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The problem is that without really understanding the reason(s), it’s hard to know how to move forward. It would be easier in some ways if Deadfire were also a colossal critical failure and we could point to the massive screw-ups that we needed to address. Players did criticize the low difficulty at launch and the main plot, which I think are fair and reasonable, but those problems alone don’t really explain the difference in sales. And while player reviews were weaker for Deadfire than for Pillars 1, professional criticism tended to say that Deadfire was an improvement over the first game in most areas.

Sawyer goes on to say that while some players may think they have a good idea as to why Pillars of Eternity II: Deadfire sold poorly, he personally doesn’t “have that confidence.” So that Obsidian isn’t just guessing at what needs to be changed for future releases to succeed in the eyes of fans, building a Pillars of Eternity III seems unlikely at the moment.

Obsidian was purchased by Microsoft late last year, so while the series might have stalled for now, who knows what the publisher will want to do with it in future? In the meantime, Obsidian launched The Outer Worlds only a few weeks ago to highly positive reception.


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Image of Michael Cripe
Michael Cripe
Michael joined The Escapist team in 2019 but has been covering games, movies, TV, and music since 2015. When he’s not writing, Michael is probably playing Super Mario Sunshine, Dead Space, The Binding of Isaac, or Doom Eternal. You can follow his news coverage and reviews at The Escapist, but his work has appeared on other sites like OnlySP, Gameranx, and Kansas City’s The Pitch, too. If you’d like to connect and talk about the latest pop-culture news, you can follow Michael on Twitter (@MikeCripe), Instagram (mike_cripe), or LinkedIn if that’s your thing.