Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Oddworld Creator: PS2/3 “Put Half The Dev Community Out of Business”

This article is over 9 years old and may contain outdated information
ken kutaragi

Oddworld creator Lorne Lanning says Ken Kutaragi’s developer unfriendly PS2 and 3 put half the community out of business.

Former Sony Worldwide Studios President Ken Kutaragi is often considered a legend of the industry. The “Father of the PlayStation”, when Kutaragi was nominated for a lifetime achievement award by the Academy of Interactive Arts and Sciences, only one “bold” voice strongly opposed his nomination – Oddworld creator Lorne Lanning. Lanning claims that rather than revolutionize the industry, Kutaragi’s infamously developer-unfriendly PS2 and PS3 instead put half of the developer community out of business.

“I was totally opposed to [the lifetime achievement award]!” Lanning said at a DICE summit keynote featuring himself and current Sony Worldwide Studios President, Shohei Yoshida. “He changed half of the industry, is what [Yoshida] said. I said he put half of the development community out of business!”

Lanning lamented the financial challenges of making games for the PS2 and 3, particularly in convincing publishers and other funding sources that a game could be completed on time and on budget. “Now you find out, whoa, we have zero ability to predict [time and money costs],” Lanning said. “We have to discover, and we [couldn’t get] financing to discover.”

In fact, according to Lanning, this extreme developer unfriendliness is what led a lot of the community to “jump ship” to the Xbox. “You opened doors for Microsoft!” Lanning said. “Their hook was, ‘we’ll build a machine for developers.’ They have a brand challenge coming into the business [as a new games company], but they promised to make costs more predictable. We were trying to survive. Microsoft was a way of landing.”

Lanning boasted that Oddworld: Munch’s Odyssee launched day-and-date with the original Xbox “on time and on budget” – a nigh-impossible feat for a PS2 title.

To be fair, Yoshida himself agreed with Lanning, stating that the developer-unfriendliness of the consoles was a mistake. He tried to explain that Kutaragi’s confidence lay in his assumption that top dev teams would simply overcome the challenge presented by the hardware, and discover how to make great games regardless.

All I can say is, while he didn’t get support from Lanning, I’m sure Microsoft’s Xbox team would most definitely be behind Kutaragi’s lifetime achievement award…

Source: Ars Technica

Recommended Videos

The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission.Ā Learn more about our Affiliate Policy