Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

PAX 2010: Portal 2 Co-op Preview

This article is over 14 years old and may contain outdated information
image

Despite being designed as a single-player experience, Portal was, more often than not, played cooperatively, as players handed over controllers to pals on the couch or simply took direction from friends and relatives looking over their shoulders. It’s nearly impossible to watch Portal without chiming in about the best way to get through a room or suggesting a new way to wreck those adorable little turrets. Portal 2 recognizes the game’s inherently co-operative nature and formalizes it by crafting puzzles that can only be overcome by two active players working together.

For Portal 2‘s two-player portions, you’ll take on the role of either the blue or orange robot enlisted in the Cooperative Testing Initiative. Each robot is equipped with its own portal gun, but you’ll have to work together and combine their portals in just the right way if you hope to escape the room and move on. The demo was hands-off and quite short, but one example we saw was Orange jumping into an infinite fall – one portal positioned over the other – to gain momentum, then Blue shooting a new exit portal at exactly the right moment to use that momentum to fling Orange across the room.

Conceptually, that’s pretty simple, but it’s easy to see how Portal 2 is going to require a lot of communication between players. Telling your partner exactly where to place a portal can prove difficult in a room with few distinct features (“Near the white thing.” “It’s all white!”), so players will be able to use a Ping tool to paint a spot on the wall exactly where they need their pal to put a portal. Even precise communication won’t prevent players from dying at their partners’ hands over and over again, but the robots come equipped with a variety of solo and co-op gestures to help diffuse tension. Nothing lowers stress faster than a good robot hug. Awwwwww.

Portal 2‘s co-op has a few other new tricks, like reflector cubes that can redirect laser beams, and light bridges that can be manipulated with some well-placed portals. It also, naturally, has GlaDOS, who will do her best to drive a wedge between you and your buddy with comments like, “This is isn’t a competition, but if it was, Orange would be winning.” Don’t ever change, GlaDOS.

Portal 2 is due out Feb. 9, 2011 on Xbox 360, PS3, PC, and Mac.

Recommended Videos

The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission.Ā Learn more about our Affiliate Policy
Author