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Prodeus Zero Punctuation review Yahtzee Croshaw Bounding Box Software Humble Games

Prodeus – Zero Punctuation

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This week in Zero Punctuation, Yahtzee reviews Prodeus.

For more major games Yahtz has reviewed lately, check out Return to Monkey Island, Splatoon 3 and Serial Cleaners, Soul Hackers 2, The Mortuary Assistant, Saints Row, Stray, and Elden Ring.

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Transcript

The ongoing glut of indie retro boomer shooters has proved the absolute mother fuck out of the 20 year nostalgia wave theory, so now I’m just trying to think of a way to exploit it. Maybe we could broadcast a popular children’s cartoon in which every episode’s plot is resolved by a character setting themselves on fire, then wait twenty years and buy a controlling interest in every major burn ointment manufacturer… or perhaps alternatively just hack out another fucking Doom clone. Which brings me to today’s subject, Prodeus, not to be confused with Proteus, which was a walking sim from 2013. Or Parodius, which was a series of cutesy arcade shoot ’em ups. Or indeed Probus, who was a Roman emperor in the 3rd century AD who by the sounds of it was very much in favour of public transport. Prodeus is a Doom clone, and while “Doom clone” is largely an outdated term for FPS from before the genre was fully codified, I can think of no more adequate description for Prodeus, not while it’s a 2.5D first person shooter about a burly yet remarkably lightfooted soldier battling demons from hell on a space station. It’s even got the same bloody monsters. Zombie man, fireball imp, evil Christmas decoration, annoying flying skull prick, evil Christmas decoration that spits out annoying flying skull pricks…


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Author
Image of Yahtzee Croshaw
Yahtzee Croshaw
Yahtzee is the Escapist’s longest standing talent, having been writing and producing its award winning flagship series, Zero Punctuation, since 2007. Before that he had a smattering of writing credits on various sites and print magazines, and has almost two decades of experience in game journalism as well as a lifelong interest in video games as an artistic medium, especially narrative-focused. He also has a foot in solo game development - he was a big figure in the indie adventure game scene in the early 2000s - and writes novels. He has six novels published at time of writing with a seventh on the way, all in the genres of comedic sci-fi and urban fantasy. He was born in the UK, emigrated to Australia in 2003, and emigrated again to California in 2016, where he lives with his wife and daughters. His hobbies include walking the dog and emigrating to places.