Image Credit: Bethesda
Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Link from the remake of The Legend of Zelda: Link's Awakening

Ranking Every 2D Zelda Game, From Worst To Best

There are critically acclaimed franchises in the world of gaming, and then there’s The Legend of Zelda. Every time a new Zelda game comes out, it’s an event, with the series split into two different gameplay styles. So, let’s rank every 2D Zelda game from worst to best!

Recommended Videos

Ranking Every 2D Zelda Game, From Worst To Best

The Legend of Zelda has been going strong since 1987, with virtually every game in the series beloved for one reason or another. Each Nintendo console always has at least one Zelda game release for it, and they tend to be some of the best-selling and best-reviewed games for their respective systems. With that said, there are two distinct gameplay styles that the series has experimented with: 2D games that focus on top-down action and 3D games with more open navigation and exploration. Some gamers prefer one type of Zelda game over the other, but for today, we’ll be looking at Zelda’s 2D history.

What actually defines a 2D Zelda game is a bit subjective, though. Is it a game with no 3D segments? What about games that explore with depth, like the DS games? For the purposes of this list, a 2D Zelda game, quite simply, is a game where the majority of the gameplay is limited to just two dimensions. There can be games that have 3D elements in them, but as long as the game primarily takes place in 2D environments, it’s fair game. Also, we’re sticking with mainline Zelda games that are part of the series’ canon. While I’m sure that fans of Cadence of Hyrule and Tri-Force Heroes are sad, it also means that we don’t have to include the CD-i games, which is a blessing in so many different ways.

With that, we have a clear list of 11 2D Zelda games to place, so here are our rankins.

Title Screen of Zelda II: The Adventures of Link, featuring a sword plunged into a cliff with an ocean behind

I don’t think I’m shocking anyone when I say that Zelda II: The Adventure of Link is rough. And I mean really rough. This sequel, like most NES sequels, changed a lot of what worked from the original game and made it different, and oftentimes worse. Zelda II is a tough-as-nails side-scrolling adventure game that seems designed to frustrate you. NPC dialogue that’s meant to tell you where to go is cryptic, and whenever you die, you have to trudge your way back from the beginning of the game to where you left off. It’s made even worse when you realize the game is unreasonably hard, to the point people often cheese the final boss because they just can’t be bothered fighting it fairly. I can relate.

10) Four Swords Adventures (2004)

Key Art for The Legend of Zelda: Four Swords Adeventures, featuring four Links in different colors fighting off a horde of enemies

When you get a group of four people together, Four Swords Adventures can be a fun time. It expands on what made the original Four Swords work as a multiplayer game but adds the raw horsepower of the GameCube with several flourishes from The Wind Waker. So why isn’t it any higher if it’s a generally fun game? The barrier of entry is next to impossible, even under ideal circumstances.

If you want to play the game as intended with four players, you need a GameCube, four link cables, and four Gameboy Advances. Even when the game first came out, getting all of the equipment together was no easy task, and going through the bloated campaign together required a ton of coordination. Nowadays, it’s almost a lost cause even attempting to play this in multiplayer, making the neutered and lackluster single-player campaign your only option. Sad, but them’s the breaks.

9) Spirit Tracks (2009)

Image of Link holding a sword in front of a knight in brown armor

The DS Zelda games are polarizing thanks to their stylus-centered control schemes, but despite liking Spirit Tracks when I first played it, my opinion of the game cratered on a revisit. The game is oddly restrictive, literally railroading you on a series of train tracks to navigate the world and enter dungeons. Exploration is at a minimum here and while some steps were made to correct some of the tedium of Phantom Hourglass, it overcorrected and made multiple parts of Spirit Tracks almost mindless. I do love the characterization of Zelda as a character here, but a lackluster overworld and mediocre dungeons really do drag down my enjoyment of the game.

8) Four Swords (2002)

Four Links on splash art, each of them holding a set of weapons

Like Four Swords Adventures, most people probably won’t be able to enjoy this game’s multiplayer elements, but unlike that failed experiment, Four Swords could be a serviceable single-player game. It’s accessible via Nintendo Switch online through the GBA re-release of A Link To The Past. It’s a basic Zelda game, one that only lasts an hour or two at best, but its bite-sized dungeon crawling is perfectly fit for on-the-go gameplay, especially if you can get a group together, as opposed to the massive and bloated adventure Four Swords Adventure puts players on. Sometimes, smaller is better.

7) The Legend of Zelda (1987)

Title Screen of The Legend of Zelda, featuring a sword running beneath the game's name

No matter what I say, I feel like I won’t be able to do The Legend of Zelda justice. It pioneered not only the format that every other game in the series would follow, but it set the standard for what a top-down action-adventure game could be. You’re simply plopped into the world of Hyrule and just left to explore it however you want. It can be tough, and dying often sets you back an unfair amount depending on how far into the game you are, but the sense of exploration and discovery never gets old. Yes, it has become dated in the decades since its release, but the simplistic game design is still easily accessible and playable for any kind of gamer, both old and new. It’s a classic, plain and simple, and you have to respect it, even if it’s a bit unpolished by today’s standards.

6) Oracle of Seasons (2001)

Key Art for The Legend of Zelda: Oracle of Seasons, featuring a circle with five characters in it, including a woman, a witch, a laughing woman, and a smiling man with a sharp helmet

The Capcom developed Oracle games often get overlooked when discussing the long history of the franchise, which is a shame since they’re some of the best games. While both games could be linked together to tell a single story, each game approaches the Zelda formula in a different way. In the case of Oracle of Seasons, combat was the primary focus, featuring several recreations of bosses and elements from the original Legend of Zelda. That isn’t to say there are no puzzle elements, but the game is pretty simplistic with its puzzles and wants to quickly get the the action. You’ll still navigate around a decently sized world, and the combat encounters are still fun, but of the two, Oracle of Seasons isn’t as memorable as its twin sibling.

5) Minish Cap (2005)

Image of Link surrounded by blades of grass and small pixie like creatures, with his hat turned into the head of a bird

There was a time I absolutely loved Minish Cap. As one of the last Nintendo developed games released for the Gameboy Advance, Nintendo squeezed every last drop of processing power out of the handheld, resulting in a bright and vibrant world that’s surprisingly condensed. The gimmick of the game has you shrinking down to the size of a bug and exploring environments, which is neat, even though it ultimately changes little. Some of the items you get are fun and offers mechanics that aren’t present in other Zelda games, and Minish Cap does experiment with how dungeons are structured, making a game that still feels unique when compared to its siblings. There may be a bit too much grinding if you want to see everything the game has to offer, but if you’re just looking to play the game from start to finish with many of the extras, Minish Cap is a solid choice.

4) Oracle of Ages (2001)

Key art for The Legend of Zelda: Oracle of Ages,, featuring a circle with several characters, including Link, within
Image courtesy Nintendo

If Oracle of Seasons was about action, then Oracle of Ages dedicates itself to puzzle solving. The dungeons in Oracle of Ages are absolutely devious, challenging the player in a way that few Zelda games do. Even the bosses themselves put up much more of a fight because of how the puzzle mechanics seep into virtually all parts of the game.

You would think that time-traveling would feel played out after Ocarina of Time, but Oracle of Ages takes the time-bending concept to a new level, making this arguably one of the hardest Zelda games. It all comes together wonderfully, though admittingly, playing both this and Oracle of Ages back-to-back can be pretty exhausting when there are so few variations between the two. However, if you had to choose one of the two, Oracle of Ages is the Zelda game for those who want a challenge.

Key Art from the Legend of Zelda: A Link To The Past, ranking third in our list

Now we reach the crème de la crème of Zelda titles in our ranked list. To a certain generation, A Link To The Past is considered a masterpiece, and rightfully so. Not only did it refine the original Legend of Zelda, but it also gave the player plenty to do. Series staples that we take for granted, like getting new dungeon weapons, got their start here and provided the player with plenty of experimentation. Yes, the original game had a sense of freedom, but A Link To The Past felt like a genuine adventure. Not only could you explore Hyrule, but the addition of the Dark World gave you two different areas to explore, crisscrossing between the two to defeat Ganon. Add in some impressive bosses and a soundtrack that is to die for, and it’s hard to think of any genuine flaws in A Link To The Past.

The Legend of Zelda: Link's Awakening DX title card, ranking second in our list
Image courtesy Nintendo

Players approached The Legend of Zelda‘s first handheld game cautiously, but Link’s adventure on Koholint Island turned into one of the series’ most beloved. The island is incredibly small compared to other games, yet there’s so much personality in each frame thanks to the quirky Gameboy visuals and the cast you come across. It’s also one of the few times I actually cared about the plot of a Zelda game, with a twist midway through that puts a filter on your adventures in this secluded island. It’s a perfect entry-level game for the series that anyone can get into, so much so that Nintendo remade it not once but twice. Link’s Awakening may be a simple adventure, but it’s one with a lot of heart.

Key Art for The Legend of Zelda: A Link Between Worlds, ranking first in our list

There’s no two ways about it: The Legend of Zelda: A Link Between Worlds redefined what a classic Zelda game was and should be. While it may on the surface be just a copy of A Link To The Past, how the game experiments with items is nothing short of genius. Using a rental system, players can approach dungeons with whatever items they want and tackle them in whatever order they want. While Breath of the Wild may be the series’ poster boy for the “go anywhere, do anything” mentality, A Link Between Worlds pioneered that approach, and that’s not even getting into some of the unique dungeons and bosses you have to fight that both feel like loving homages to A Link To The Past and set out to do their own thing. It’s the perfect blending of old and new mentalities and delivers a Zelda game that has only gotten better with age.

The Legend of Zelda is available to play now.


The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Jesse Lab
Jesse Lab
Jesse Lab is a freelance writer for The Escapist and has been a part of the site since 2019. He currently writes the Frame Jump column, where he looks at and analyzes major anime releases. He also writes for the film website Flixist.com. Jesse has been a gamer since he first played Pokémon Snap on the N64 and will talk to you at any time about RPGs, platformers, horror, and action games. He can also never stop talking about the latest movies and anime, so never be afraid to ask him about recommendations on what's in theaters and what new anime is airing each season.