Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
we need a new or remake of Enix Sandlot giant robot game Robot Alchemic Drive RAD R.A.D. with its weird control scheme and camera angles

Robot Alchemic Drive Is the Giant Robot Remake We Need

How can you go wrong with giant robots? You can perch on their shoulder and get punched into orbit when one of your ham-handed attacks fails to connect, thatā€™s how. That might not sound like your typical giant robot game, but Robot Alchemic Drive was unique back in 2002. Today, thereā€™s still nothing quite like it, which is why itā€™s crying out for a remake.

Recommended Videos

The premise of this PlayStation 2 game is pretty interesting, to the point where Iā€™d have loved to see more games set in the same universe, giant robots or not. Itā€™s revealed that space is filled with something known as ā€œNectar Radiance,ā€ a substance that poisons all organic life. Yes, there is radiation in space, but Robot Alchemic Drive takes that premise and runs with it.

Any manned space missions result in the deaths of the crew, so mankind is unable to leave Earth. The game doesnā€™t really delve into the state of the planet, but it means that the populace can forget about ditching Earth. Thereā€™s no heading off into space to ruin some other planet; this is the only one they get.

The game begins with giant, kaiju-style aliens turning up, which is where you come in. For some reason, your 17-year-old protagonist is not only the chairman of an Earth Defense Force-style organization, but theyā€™re the only ones who can pilot Earthā€™s giant defense robots. As you do.

we need a new or remake of Enix Sandlot giant robot game Robot Alchemic Drive RAD R.A.D. with its weird control scheme and camera angles

What sets Robot Alchemic Drive apart from MechWarrior, Armored Core, and the like is that youā€™re controlling the robot from outside. Thereā€™s no strapping yourself into a cockpit; your vantage point is either on the robotā€™s shoulder or somewhere else on the battlefield.

Thereā€™s no camera feed, so you only ever see through your characterā€™s eyes. So, as youā€™re brawling away with your remote-control robot, the absolute best youā€™ll have is a Street Fighter II-style side-on view of the two. But then the fight moves, or you do, and youā€™re left struggling to catch up.

That might sound like a terrible, terrible game, and if you crave precision from your giant robot games, R.A.D.ā€™s take could, understandably, be a turnoff. But when you get to grips with it, itā€™s an entertaining albeit slightly janky joy.

For a start, unlike so many mech games, it delivers a real sense of scale. As much as I enjoy the MechWarrior and Armored Core series, it often feels as if youā€™re battling away in a scale model of a city. By putting you on the ground (or on top of skyscrapers, your choice), R.A.D. absolutely sells the sense that youā€™re watching these behemoths brawl. Itā€™s not unlike City Shrouded in Shadow, in fact, but with less staring at Ultramanā€™s taint.

we need a new or remake of Enix Sandlot giant robot game Robot Alchemic Drive RAD R.A.D. with its weird control scheme and camera angles

Then there are the decisions it forces you to make, when it comes to picking your vantage point. You can control your giant robot or your human character, but never both at the same time. Yes, you can jetpack onto your robotā€™s shoulder, but the moment theyā€™re floored, youā€™ll be tumbling ground-ward. The closer you are to the fight, the easier it is to make your punches land, but the more danger youā€™re in.

Youā€™ll initially find yourself fumbling with the controls, particularly if you opt for the tougher ā€œnormalā€ mode control scheme, but thatā€™s half the fun. Youā€™ll get to grips with the game, but things are always going to get a bit silly. It doesnā€™t quite hit QWOP levels of absurdity, but if youā€™ve ever watched Robot Wars, youā€™ll have a feeling for the kind of chaos that can ensue. And it deserves to be reactivated for a modern audience.

Remaking Robot Alchemic Drive isnā€™t an impossibility, either. Iā€™m not sure who the rights currently rest with, but publisher Enix merged with Square Enix and developer Sandlot, the company that made the Earth Defense Force games, is also very much around today. The original game, sadly, has never been released as a PlayStation Classic and goes for silly prices on eBay.

we need a new or remake of Enix Sandlot giant robot game Robot Alchemic Drive RAD R.A.D. with its weird control scheme and camera angles

I never dabbled in the gameā€™s two-player versus mode, but the prospect of playing it online makes me grin. Do you take on your enemy robot to robot, or do you go hunting for their controller? Just imagine smugly pummeling another player only to lose when the skyscraper you were sitting on crumbles beneath you.

Yes, a remake could tweak its slightly wonky tank controls, but itā€™d be just as much fun to leave them alone. I can picture half of YouTube embracing the lunacy of giant mechs just flailing around, like a gin-addled version of Rock ‘Em Sock ‘Em Robots.

Robot Alchemic Drive wonā€™t figure into any Evo tournaments, but it wouldnā€™t have to. Nor does it have to rock next-gen graphics ā€” just look at the success of the Earth Defense Force series. But this robot-on-monster brawler is too entertaining and too ridiculous to remain forgotten.


The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission.Ā Learn more about our Affiliate Policy
Author
Image of Chris McMullen
Chris McMullen
Contributing Writer
Chris McMullen is a freelance contributor at The Escapist and has been with the site since 2020. He returned to writing about games following several career changes, with his most recent stint lasting five-plus years. He hopes that, through his writing work, he settles the karmic debt he incurred by persuading his parents to buy a Mega CD. Outside of The Escapist, Chris covers news and more for GameSpew. He's also been published at such sites as VG247, Space, and more. His tastes run to horror, the post-apocalyptic, and beyond, though he'll tackle most things that aren't exclusively sports-based. At Escapist, he's covered such games as Infinite Craft, Lies of P, Starfield, and numerous other major titles.