The following article contains spoilers for Saints Row 2.
All I want from the upcoming Saints Row reboot is to be a scumbag. That might not seem like a big ask, but ever since it was teased, Iāve been dreading what sort of insincere, wafer-thin motivation it might foist upon me.
Why? Because Saints Row 2 is where the series peaks, and itās all down to your characterās temperament. Yes, flinging yourself around for the insurance money or spraying upscale housing developments with dung is fun. But what really makes Saints Row 2 shine is that your character simply does not give a shit.
Aside from some scant loyalty to their fellow gang members, Saints Row 2ās protagonist doesnāt care who they hurt. Theyāre driven by revenge for their own attempted murder, not remorse, and are the kind of amoral individual whoāll flirt with a bartender and then yank them over the bar and use them as a human shield. Later games mellowed them, but in Saints Row 2 theyāre exactly the kind of character you want from a Grand Theft Auto-style open-world game.
Because the problem with a lot of open-world games, ones where you get to interact with other living beings, is they give you the freedom to go on the rampage — then try and put a positive slant on your character.
Take the Just Cause games; the cutscenes paint you as a freedom fighter, toppling dictators to save the harried local populace. Youāre protecting American interests, but youāre still (just) on the side of the angels. The problem is that as soon as a cutsceneās over, you can use your grappling gun to attach a hapless villager to the back of a car and watch them get dragged to their death.
āLudonarrative dissonanceā is a term thatās been coined to describe this kind of situation, defined as āthe conflict between a video game’s narrative told through the story and the narrative told through the gameplay.ā Grand Theft Auto IV is another example. Arriving a few months before Saints Row 2, it undermines its āPoor Nicoā narrative even if you choose not to go around gunning down civilians. No matter how much of a, er, saint you are outside of the story missions, it still has you smuggling heroin.
Grand Theft Auto V tries to lean into the relationship between Franklin, Trevor, and Michael, but itās still more fun playing as Trevor. Why? Because thereās precious little disconnect when you drive up onto the pavement and plough through a crowd; itās the kind of deranged behavior Trevor would revel in if he were in control.
Then there are games that tell you to care, expecting you to ride through hell and high water for a collection of polygons you only just met. They donāt do the legwork of properly introducing the character; they just point at NPC X and expect you to sob your eyes out when theyāre dispatched by the same gunfire thatās been bouncing off you.
Saints Row 2 does have a cutscene where one of your gang members dies in your arms, after being given the Just Cause treatment. But thatās more of a blip than anything else; youāre hunting down his killers anyway because theyāve dared to stand against you. And your character gels with Johnny Gat because theyāre similarly devoid of morality.
I don’t need to be Saints Row 3ās whimsical rogue, embraced by the public even though Iāve got a triple-digit kill count. Let me bathe in the mayhem without the narrative wrangling of having some ānobleā motivation, a kidnapped girlfriend, or any other motivation than sheer, murderous malevolence.
Please, Saints Row, let me be a heartless, irredeemable scumbag ā is that really too much to ask?
Published: Aug 24, 2021 04:30 pm