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In typical RPG fashion, here are the pros and cons of whether you join the Goblins or save the Grove in Baldur's Gate 3 (BG3).

Should You Join the Goblins or Save the Grove in Baldur’s Gate 3 (BG3)

Baldurā€™s Gate 3 features more choices than you can shake a brain-worm at. One of those decisions revolves around the Emerald Grove and its environs. So if you’re wondering should you join the Goblins or save the Grove in Baldurā€™s Gate 3 (BG3), hereā€™s the answer.

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Hereā€™s Whether You Should Save or Attack the Emerald Grove in BG3

You should save the Emerald Grove in Baldur’s Gate 3. That’s it. You can go home now.

What, you want more? Okay, I’ll explain, but thanks to BG3’s many post-launch patches, there’s next to no reason to side with the goblins.

Like many of the choices in BG3, this decision down to you. The ā€œgoodā€ choice is to defend the grove so if youā€™re being a goody two-shoes, thatā€™s the option to go for. Youā€™ll also gain access to (and keep) two companions, Wyll and Halsin. Karlach will also stick around, whereas she’ll leave if you attack the grove. Gale will also try to leave but you can, reportedly, keep him around by passing a saving roll.

And if you side with the Goblins? Originally, this was the only way to recruit and, if you so chose, romance drow badass Minthara. If you side with the Grove, you’ll face Minthara. However, a post-launch patch added the ability to save Minthara by hitting her with a non-lethal attack. She’ll survive and you’ll encounter her later in Moonrise Towers.

To break it down (with a little assistance from Reddit) here are some of the consequences for attacking and defending the grove.

Defend Emerald GroveAttack Emerald Grove
+ Keep Wyll, Halsin, Karlach and Gail as companions
+ Gain Minthara as a companion in Act 2 if you knock her out
+ Get a warm and fuzzy feeling for doing the right thing.
+ Keep access to all the Grove’s merchants.

+Gain approval from Astarion and Lae’zel
+Gain Minthara as a companion in Act 2
+Gain some good Druid loot
+Fight is a little easier than defending
-Lose companions Wyll, Halsin and Karlach
-Lose companion Gail if you fail a saving roll
-Lose approval from other companions
-Lose access to all Emerald Grove merchants

The only real reason to attack the Emerald Grove is that you like being ‘evil’ and you want a slightly easier fight. With all those giant spiders on your side, it’s an easier brawl than defending the Grove. But the negatives outweigh the positives, and it’s also not as if you can claim that the goblins are defending themselves. They want to murder the Druids and other Grove residents under the influence of a cult.

So, to reiterate my original point, you should defend the Grove because whether you’re playing as good or evil, there are too many negatives to attacking it, and post-patch, both routes let you recruit Minthara. You need to know whether to join the goblins or save the grove in BG3.

For more on BG3check out our guides on how to respec your party members, as well as fixing any save bugs that might pop up. And if youā€™re just starting out, watch Destructoidā€™s excellent beginnerā€™s guide to Baldurā€™s Gate 3.


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Chris McMullen
Contributing Writer
Chris McMullen is a freelance contributor at The Escapist and has been with the site since 2020. He returned to writing about games following several career changes, with his most recent stint lasting five-plus years. He hopes that, through his writing work, he settles the karmic debt he incurred by persuading his parents to buy a Mega CD. Outside of The Escapist, Chris covers news and more for GameSpew. He's also been published at such sites as VG247, Space, and more. His tastes run to horror, the post-apocalyptic, and beyond, though he'll tackle most things that aren't exclusively sports-based. At Escapist, he's covered such games as Infinite Craft, Lies of P, Starfield, and numerous other major titles.