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Star Wars: Knights of the Old Republic KOTOR Switch preview impressions Aspyr good port BioWare

KOTOR on Switch Is the Glorious, Slightly Fuzzy Sight We Always Wanted

Itā€™s the space year 2021 and Star Wars: Knights of the Old Republic (KOTOR) has finally mind-tricked its way onto a Nintendo console, the Switch. No, this isnā€™t the much-anticipated remake ā€” itā€™s a port of the 2003 LucasArts and BioWare original, which, at the time, was one of the finest Star Wars games you could get your hands on. But after 18 long years, does this sci-fi RPG still hold up? Yes, it absolutely does.

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I have fond memories of playing the original Xbox and PC releases, and while Iā€™ve only spent a few hours with the Switch version of KOTOR, itā€™s like I was never away.

Knights of the Old Republicā€™s biggest selling point is that, though it has since been declared non-canon, it takes place nearly 4,000 years before the events of the original Star Wars trilogy. It sports all the trappings of Star Wars ā€” the Sith, the Force, a squat, Kermit-voiced Jedi Master ā€” but itā€™s free to tell its own tale. There are no jarring cameos from established Star Wars characters: This is your story, and thatā€™s all there is to it.

Star Wars: Knights of the Old Republic KOTOR Switch preview impressions Aspyr good port BioWare

And after a brief tutorial section, off you go on your relatively non-linear journey from being a meager soldier, scout, or scoundrel to a fully fledged Jedi Knight. Along the way youā€™ll team up with characters like Jedi Knight Bastila Shan, sentient plank Carth Onasi, and hugely entertaining murder-bot HK-47. If youā€™re itching to get your hands on a lightsaber, youā€™ll have to wait a good 10 hours or so; Star Wars: Knights of the Old Republic isnā€™t as sprawling or as open as, say, Skyrim, but with a wealth of side quests you can easily plough 40+ hours into it.

A little disappointingly, the bare-bones KOTOR port does not add the Switchā€™s decent motion control support to the game, meaning you wonā€™t be flailing your own arms around the room as you duel with your fated lightsaber. However, the game runs well and the graphics (for the most part) have stood the test of time. While the character models are faintly angular, itā€™s never distracting, even when youā€™re playing docked on a big screen.

Star Wars: Knights of the Old Republic KOTOR Switch preview impressions Aspyr good port BioWare

The cutscenes and character portraits havenā€™t fared quite as well. All feature visual artifacts, either as a result of compression or upscaling. Knights of the Old Republic doesnā€™t feature that many prerendered cutscenes, so those are less of an issue, but every time you open your inventory you can see how fuzzy the item icons are. Itā€™s less obvious ā€” though still perceptible ā€” when undocked. And since this port weighs in at 12 GB, you might have to Order 66 a few other titles to clear some space. Still, unlike Capc… er, other companies I could mention, publisher and port developer Aspyr isnā€™t charging an arm and a leg for this Switch version.

None of this portā€™s minor issues have stopped me from having a whale of a time playing. Yes, the Dark Side choices youā€™re presented with still mostly boil down to being breathlessly evil for no good reason, but Iā€™m absolutely on board with that. Even though my character is stuck on Taris, Iā€™m still grinning at the prospect of resolving a Romeo and Juliet side quest by goading the families into murdering each other.

And lightsaber or not, combat is a lot of fun, whether you pause at the end of each turn or go all in. When it comes to melee, Knights of the Old Republic reuses the same fight animations over and over, but I was still on tenterhooks as to who would come out on top. Thatā€™s even before you get the ability to hurl electricity, if the Dark Side is your path of choice.

Star Wars: Knights of the Old Republic spins a riveting story, free of the franchiseā€™s current, messy mythos. Could Aspyr have done more, such as redrawing those fuzzy item icons or letting you use motion controls to activate your Force powers? Yes. But based on what Iā€™ve seen so far, this is a solid, well-executed port, and itā€™s a great way to experience a title that, even today, deserves its place in the vaunted pantheon of great Star Wars games.

KOTOR is available on Nintendo Switch starting today.


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Chris McMullen
Chris McMullen is a freelance contributor at The Escapist and has been with the site since 2020. He returned to writing about games following several career changes, with his most recent stint lasting five-plus years. He hopes that, through his writing work, he settles the karmic debt he incurred by persuading his parents to buy a Mega CD. Outside of The Escapist, Chris covers news and more for GameSpew. He's also been published at such sites as VG247, Space, and more. His tastes run to horror, the post-apocalyptic, and beyond, though he'll tackle most things that aren't exclusively sports-based. At Escapist, he's covered such games as Infinite Craft, Lies of P, Starfield, and numerous other major titles.