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Stolen Pixels #204: Alpha Etiquette

This article is over 14 years old and may contain outdated information

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Alpha Protocol has a dialog system much like the one in Mass Effect: You don’t choose exactly what you’re going to say, but instead you choose an approach or an attitude and your character does the rest. The crucial difference being that the ones in Alpha Protocol are on a timer, and the timer is a bit odd. On the PC, I can’t actually skip the timer once I’ve made my choice. I click on my choice over and over, but my little Mike Thorton will keep staring until the clock runs out. Other times the timer is too short (or I linger too long) and the game chooses whatever.

It’s not horribly broken. It’s just … odd.

And that dude’s eye is totally gross.

Shamus Young is the guy behind Twenty Sided, DM of the Rings, and Stolen Pixels, Shamus Plays, and Spoiler Warning. And none of that is his day job.

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