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Stolen Pixels #59: Open to Interpretation

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It’s been said that the odd, inscrutable plot of Braid is “open to interpretation.” This is a designer euphemism meaning, “here’s some random crap. You make something out of it.”

The story I suggest to the left is how I’d like to view events: Jonathan Blow takes some personal baggage, makes it into an exquisite videogame called Braid, and walks away a rich man. I doubt this bears any resemblance to reality, but in my own fictional universe excellence leads inexorably to fabulous cash prizes.

Shamus Young is a programmer and writer by trade, videogame nitpicker by inclination. If you have the patience for more of his ramblings, they can be found at ShamusYoung.com.

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