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stop pretending choose your own adventure games like The Quarry are innovative Extra Punctuation

Stop Pretending Choose-Your-Own-Adventure Games Are Innovative – Extra Punctuation

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This week on Extra Punctuation, Yahtzee dives into the choose-your-own-adventure video game genre and why games like The Quarry are not as innovative as developers think they are.

Extra Punctuation Transcript

During the slow release months I usually go to Nick the editor at the start of the week and go “Whaddaya got?” and he’ll throw out whatever review codes have come in that he thinks I might go for. Not too long ago he threw out As Dusk Falls, a new branching paths narrative game from Xbox Game Studios. And after one look at it, I felt a profound sadness. No, I do not want to play any more fucking glorified Choose Your Own Adventure Books. I already did The Quarry this year and I only did that so I could take the piss out of David Arquette’s horrible facial animation.


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Author
Image of Yahtzee Croshaw
Yahtzee Croshaw
Yahtzee is the Escapist’s longest standing talent, having been writing and producing its award winning flagship series, Zero Punctuation, since 2007. Before that he had a smattering of writing credits on various sites and print magazines, and has almost two decades of experience in game journalism as well as a lifelong interest in video games as an artistic medium, especially narrative-focused. He also has a foot in solo game development - he was a big figure in the indie adventure game scene in the early 2000s - and writes novels. He has six novels published at time of writing with a seventh on the way, all in the genres of comedic sci-fi and urban fantasy. He was born in the UK, emigrated to Australia in 2003, and emigrated again to California in 2016, where he lives with his wife and daughters. His hobbies include walking the dog and emigrating to places.