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Street Fighter 6 Zero Punctuation review Yahtzee Croshaw Capcom fighting game

Street Fighter 6 – Zero Punctuation

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This week on Zero Punctuation, Yahtzee reviews Street Fighter 6.

For more major games Yahtz has reviewed lately, check out Amnesia: The Bunker, The Lord of the Rings: Gollum, The Legend of Zelda: Tears of the Kingdom, Darkest Dungeon II, Redfall, Shadows of Doubt, and Star Wars Jedi: Survivor.

And check out Yahtzee’s other series, Extra Punctuation, where he’s recently talked about the science of video game healing and pursuit of realistic graphics killing AAA games.

Want to watch Zero Punctuation ad-free? Sign-up for The Escapist + today and support your favorite content creators! We have a merch store as well: Visit the store for ZP merch.

Zero Punctuation Transcript

Fighting games are like six year olds in a playground. They’re full of energy and fun to watch but the moment you try getting your hands on them everyone beats the shit out of you. I admire them as exercises in characterization but the actual gameplay side of things I group alongside MOBAs under the heading “Completely taken over by the sweaties.” Dip a single toe into online multiplayer and you get instantly mulched by sharks who think that winning the top prize at this year’s EVO will make mummy shark stop nagging them to get a job at their uncle’s Kentucky Fried Harp Seal. I can’t get my head around high level play – first you’ve got to decide which of your current character’s suite of blatantly physics-defying special moves is the best one for the current nanosecond, and then you’ve got to remember what exotic combination of button inputs will crack it off. It’s like trying to operate the Enigma decoding machine in a hailstorm. Tell me this – if fighting games were being invented today, d’you think this would still be the case? Would one designer say “Well obviously we should map every character’s specials to the same simple button inputs so everyone’s on equal footing and it can all come down to reflex and strategy.” And another’d reply “No no! I think we should also be testing their ability to very quickly open bicycle locks while being sodomized.”


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Author
Image of Yahtzee Croshaw
Yahtzee Croshaw
Yahtzee is the Escapist’s longest standing talent, having been writing and producing its award winning flagship series, Zero Punctuation, since 2007. Before that he had a smattering of writing credits on various sites and print magazines, and has almost two decades of experience in game journalism as well as a lifelong interest in video games as an artistic medium, especially narrative-focused. He also has a foot in solo game development - he was a big figure in the indie adventure game scene in the early 2000s - and writes novels. He has six novels published at time of writing with a seventh on the way, all in the genres of comedic sci-fi and urban fantasy. He was born in the UK, emigrated to Australia in 2003, and emigrated again to California in 2016, where he lives with his wife and daughters. His hobbies include walking the dog and emigrating to places.