Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Tails: The Backbone Preludes Review in 3 Minutes Eggnut Raw Fury

Tails: The Backbone Preludes Review in 3 Minutes – Post-Noir Adventure

Recommended Videos

Tails: The Backbone Preludes is a post-noir adventure game from Eggnut that follows the stories of four anthropomorphic animals before the events of Backbone, the previous game in the series.

Each scene begins by telling you which character youā€™re playing as and when it occurs. You spend scenes with Howard in each year of university as he makes friends, spend scenes with Clarissa from her childhood to young adulthood as she deals with her relationship with her gangster father, and so on, alternating between all four until everyoneā€™s story is complete.

The overall gist of the stories is on the grim side, in line with the dystopian future the characters live in. Within those stories, the bulk of the gameplay is dialogue choices.

For example, you enter your new dorm for the first time as Howard, and you get to choose what you say to your RA and your new roommate. Then those choices go on to influence those relationships within a small branch of possibilities that sometimes manage to feel meaningful.

The writing is subtle when it wants to be. Characters donā€™t have to say everything out loud, and yet you can tell thereā€™s more going on behind the scenes. This is very much a character study, and that part of it is well done.

The pacing is also pretty good. The game is about 2 and a half hours long, with a few story branches that could warrant a replay, and while this is short, it means there isnā€™t a ton of filler. You start a scene during an important moment in a characterā€™s life, do some dialogue and maybe a puzzle, and then you move on.

The puzzles are the weakest part of the game. Some of them arenā€™t puzzles per se ā€” more like playing a worse version of Unpacking ā€” but others are boring and overly easy puzzles like the one where you need to make a gooey creatureā€™s state match the one youā€™re told by pressing buttons. The best puzzles involve convincing a character of something through dialogue, but other than that, puzzles feel like brief time-wasters.

The music ranges from good to great, and the pixel art is attractive, especially in motion.

The game is at its best when it creates tension, or nostalgia, or regret. But if you donā€™t like the vibes of the game, youā€™re absolutely going to hate it, because there just isnā€™t a lot else going on.

While you clearly have some influence on the endings for these characters, some parts of the ending text scroll felt unrelated to what I had done in my playthrough. Theyā€™re necessary to set up the timeline for Backbone but make your choices retroactively feel hollow, and many didnā€™t like that gameā€™s ending anyway.

The relationships are well-written. Even though it was only a couple of hours long, I liked some of these characters. And despite the ending text feeling a bit forced, the final scenes are dramatic. They feel satisfying in the moment, even if theyā€™re left extremely open-ended and I donā€™t feel like theyā€™ll stick with me.

The artistry and writing craft on display in Tails is impressive, but this isnā€™t the best overall package. Subtlety is one of this gameā€™s best qualities, and those subtle moments get overlooked to shoehorn these characters into where they had to be for the sequel.

If you liked Backbone, youā€™ll probably like this. If you were frustrated by Backboneā€™s ending, this doesnā€™t do much, if anything, to recontextualize that ending. If you like adventure games, this is good, but itā€™s too unfocused to recommend for any specific reason. And thatā€™s my overall thought ā€” well made but unfocused.

Tails: The Backbone Preludes releases on February 2 on PC for $14.99.

Watch the Review in 3 Minutes for Tails: The Backbone Preludes.


The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission.Ā Learn more about our Affiliate Policy
Author
Image of Elise Avery
Elise Avery
Elise Avery is a freelance video editor and writer who has written for The Escapist for the last year and a half. She has written for PCGamesN and regularly reviews games for The Escapist's YouTube channel. Her writing focuses on indie games and game design, as well as coverage of Nintendo titles.