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Tainted Grail: The Fall of Avalon ghost Sigisbald dead NPC friendly brings cheer to a gloomy Questline Awaken Realms game world

Tainted Grail: The Fall of Avalon Is Like an Indie Skyrim, but It Does One Thing Better

Tainted Grail: The Fall of Avalon has been compared to The Elder Scrolls V: Skyrim, but as far as introducing me to its world, itā€™s one-upped Bethesdaā€™s effort right off the bat. Both games cast you as an anonymous prisoner, but much as I love Skyrim, Tainted Grail excels at setting the mood.

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Forget underground rivers and giant spiders ā€” I crossed a pit where two titanic creatures were turning a gigantic wheel. They werenā€™t there to kill me; they were just there. And as revealed by the journal I picked up, they had always been there.

That was after Iā€™d been thrust into a strange otherworld, where I was forced to ally myself with an amnesiac presence who only wanted out. Iā€™m sure that wonā€™t bite me in the backside anytime soon.

It stops short of going full grimdark and itā€™s not as miserable as Dark Souls, but thereā€™s a real atmosphere of gloom pervading this Steam Early Access action RPG. Thatā€™s why I didnā€™t expect my encounter with a ghost to be anywhere near as uplifting as it was.

It was relatively early on in my Tainted Grail journey. I was grumbling and shaking my fist at the Quartermaster who refused to let me see his captain, despite my holding the gameā€™s version of an Access All Areas Pass.

He insisted I de-zombie a local graveyard, so on principle, I was doing everything to avoid undertaking that task. I was seriously considering divorcing his stupid head from his equally stupid shoulders, so I busied myself with some sidequests.

I ended up speaking to Keeper Sigisbald, whoā€™d been sitting on his bench for… well, a while now. Tainted Grailā€™s NPCs donā€™t roam, unlike Skyrimā€™s. Heā€™d pulled a Randy Pitchford and left some important Keeper documents in the local tavern, and rolling my eyes, I headed off to retrieve them.

Tainted Grail: The Fall of Avalon ghost Sigisbald dead NPC friendly brings cheer to a gloomy Questline Awaken Realms game world

I wasnā€™t rolling my eyes at his forgetfulness, however. Gearboxā€™s CEO aside, documents and other security-critical items do get just left in places. What concerned me was that, if this was a taste of things to come, I was going to be doing an awful lot of tedious fetch-questing.

Things seemed to be heading in that direction when, finding nothing in the local pub, I asked the landlord if heā€™d stumbled across any documents. He informed me that Sigisbald, a good friend of his, had died some time ago.

That threw me off guard, leaving me with the possibility that heā€™d been mistaken or that I was heading for a jump scare. I wandered back, bracing myself for a Five Nights at Freddyā€™s-style greeting. What I got was, instead, weirdly wholesome.

He was indeed dead; heā€™d just forgotten. He thanked me for my help, shifting from his ā€œnormalā€ appearance of flesh into a more traditional see-through look. Iā€™m not going to paste the dialogue verbatim, but he was so upbeat and matter-of-fact about his own demise, the polar opposite of what Iā€™d expected from this plague-ridden world of Tainted Grail: The Fall of Avalon.

Tainted Grail: The Fall of Avalon ghost Sigisbald dead NPC friendly brings cheer to a gloomy Questline Awaken Realms game world

Iā€™d walked past the corpses of the tortured, found my would-be compatriots drowned, and fought off shambling plague zombies. And after that cheerful little excursion, I’d been turned away by some self-important jobsworth.

Here I was, talking to a dead man, and he turned out to be the one bright light in all that gloom. Of all the NPCs Iā€™d spoken to, Sigisbald turned out to be the most alive. I would have liked to take Sigisbald with me, but he remained in that one position, watching people go by without a care in the world (or the next).

But perhaps that was the point. With his death behind him, he didnā€™t have to deal with the plague, or the zealots, or the entity that, by bonding itself to me, Venom-style, had allowed me to see him. This was a world, or at least an island, where death wasnā€™t the worst thing that could happen to you.

Still, I have my fingers crossed Iā€™ll have further spectral encounters in Tainted Grail: The Fall of Avalon, thanks to the being piggybacking on my protagonist. Helping the dead with their unfinished business, whether itā€™s solving their murder or helping them find peace with their family? Those are sidequests I can get behind.


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Chris McMullen
Chris McMullen is a freelance contributor at The Escapist and has been with the site since 2020. He returned to writing about games following several career changes, with his most recent stint lasting five-plus years. He hopes that, through his writing work, he settles the karmic debt he incurred by persuading his parents to buy a Mega CD. Outside of The Escapist, Chris covers news and more for GameSpew. He's also been published at such sites as VG247, Space, and more. His tastes run to horror, the post-apocalyptic, and beyond, though he'll tackle most things that aren't exclusively sports-based. At Escapist, he's covered such games as Infinite Craft, Lies of P, Starfield, and numerous other major titles.
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