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The Chronicles of Cataclysm: The Curse of the Worgen

This article is over 14 years old and may contain outdated information
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I’m not as rabid a fan of World of Warcraft as John Funk or Greg Tito. Nevertheless, when we had a chance to jump into the Cataclysm beta, I was first in line. Rather than taking one of my current characters out for a spin, I opted to start a new life as a Worgen, the new werewolf race. Having read about Greg’s experiences with the new Horde race, the Goblins, I was anxious to see how the new Alliance race stacked up. Bear in mind that there are some story spoilers for the first dozen levels included here.

The first thing to notice about the Worgen is that you don’t actually begin playing as a Worgen. You begin as a human standing in the dark and gloomy merchant square of the town of Gilneas. The city’s on lockdown because of recent attacks and, if you look very closely at the city’s skyline, you can see werewolves bounding from rooftop to rooftop. Finding a nearby lieutenant clawed to death, you begin to salvage supplies and help evacuate the city. Along the way, you’ll encounter your first Worgen as they come down to attack the soldiers of the town. It’s a very atmospheric sequence and not just because everything is brown and grey. The artists and level designers have created a space that feels threatening, even if the content is dead easy. Nevertheless, it sets the mood nicely.

In typical WOW fashion, your area of operations begins to enlarge, moving from this opening city street to the other districts of the city and bringing you from running errands for the captain of the guards to working directly for the king himself. Thankfully, this is when the story actually starts to get a bit interesting. The king needs the help of a former ally who has been accused of treason and is now wasting away in the dungeon. You’ll want to earn his cooperation once you rescue him because he knows about a secret arsenal you can use against the Worgen. He’d been planning to use it against the king, but the Worgen have caused him to join forces with his former enemy. It’s not War and Peace, but it works to give a nice bit of story for you to hang all the action on.

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That’s particularly important because the content up to this point is still fairly traditional — find five letters, kill eight monsters, make ten sandwiches. Having read over the experiences that others were having with the Goblins, I was feeling a little let down.

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Fortunately things picked up right away. There are a couple of horseback missions to get things going and, before you know it, you’ll be riding through town trying to get as many Worgen as possible to chase you to a cathedral where you can shoot them with cannons. Now we’re talking! This sequence breaks out of the same old formula and gives the player a chance to really let loose. In fact, it was so fun, that I didn’t even notice that I had been bit by one of these Worgen. I’d have worried about it but the Worgen stormed the cathedral and the townsfolk and I were too busy fighting to worry about that worrying little injury icon up there near the mini-map.

At this point, things get kind of fuzzy. We must have won the fight because I’m still alive. But something must have gone wrong, because I’m locked in the stocks. And whatever went wrong must have gone really wrong, because I appear to be a Worgen. A kindly fellow gives me a drink and he and the crowd stand back to watch. The potion, which I’m told doesn’t always work, has allowed my human side to maintain control of my new beastly form. It’s a good thing too, because the Worgen attack wasn’t the only problem facing Gilneas. The Forsaken has landed ships on the beach and are now assaulting the town.

I decide to try out my new Worgen form by heading out to the shore and taking down all the Forsaken I can find. But the fighters are just the extremities; to truly turn the invasion, I have to take out the two captains on board the invasion ships. Since I can’t reach them from the shore, I take out the Forsaken manning a catapult and use it to launch myself onto the ships. The captains weren’t at all prepared to handle a flying werewolf but, honestly, can you blame them?

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Feeling pretty proud of myself, I head back to town to collect my reward but while I’m inside enjoying the approbation of my “fellow” men and striking a blow for Worgen rights, all hell breaks loose. The ground shakes all around, almost as if there’s been some sort of, I don’t know, cataclysm or something. When I go outside to check, everything is gone. Where there used to be land, now there’s just a sea full of drowning watchmen and sunken homes. After plucking the few survivors from the water, I head out to find the king and queen and see what’s become of the land around Gilneas.

The Cataclysm has finally come to Azeroth. It looks like it’s going to be a good one.


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