As a child, I read about a cone snail that was so venomous youād be dead before youād even felt its sting. Iāve since learned that was an exaggeration, but the first-person fan remake of Fallout 2, currently in early alpha, has taken me right back to that nightmare scenario. It also made me very, very thankful for the originalās turn-based combat.
The ongoing work of developer Jonasz Osmenda, this remake sees you roaming round a handful of post-apocalyptic locations in glorious 3D. Well, I found it glorious, but your own experience will vary based upon how much nostalgia you have for the original.
It mirrors the FPSes of the era, with boxy, one-story levels and blocky enemies yanked straight from the gameās 2D iteration. Roaming Klamath, one of Fallout 2ās small, post-apocalyptic towns, I was struck by the accuracy. Then I was struck by a stream of bullets that shredded my hapless protagonistās brain matter. Again, and again, and again.
The originalās enemies didnāt scale with you, so it was entirely possible to stumble into a situation where you were doomed to die. And thanks to the turn-based combat system, you had time to dwell on your imminent fate. You could sip coffee as your tribal protagonist and their three power armor-clad foes just stood there, frozen in time.
Not so in this Fallout 2 remake. I was gunned down by the same gun-toting menace, dead before the game could tell me how much damage Iād taken. Deciding I was out of my league, I decided to take a trip into the desert, where I met a pack of radscorpions.
I gunned a couple down, but panic quickly set in, thanks in part to the gameās low but era-accurate draw distance. In short, I died, a lot ā and I absolutely loved it. Why? Because more so than Fallout 3, or even the original Fallout 2, this fan remake conveyed the near total hopelessness of survival.
Sure, you might think that, whether itās a zombie apocalypse or other catastrophe, youāll be one of the survivors. No, chances are youāll be a random, inanimate skeleton, and not even one of the good environmental-storytelling ones, either. Thatās the reality this Fallout 2 remakeās turn-free world depicts.
But what if you donāt subsist entirely on misery? Is it still worth playing? Yes, but donāt expect much of great substance. As of right now, itās a proof of concept, albeit a promising one. Sneakingās in there, which sort of works, as is character creation, and you can enter buildings.
But there are no quests, no character interaction, nothing much to do apart from wander around messing with the wealth of included weapons. I did, however, manage to solve my bad guy problem with the liberal application of a rocket launcher, which was satisfying.
Osmenda is regularly updating the game and has just added a save/load system, albeit a little too late to save my frequently ventilated hide. Who knows? A few years down the line, or sooner if Bethesda would throw some of that Microsoft money at him, we might get a fully 3D Fallout 2. Letās face it ā itād probably arrive sooner than Fallout 5.
But most of all, itās a fascinating glimpse of what might have been, had Falloutās original developer, Black Isle Studios, taken a different tack with Fallout 2. They did try making a 3D Fallout 3, the now legendary Van Buren, but it was not to be.
If you do feel like experiencing Fallout 2 from a different perspective, you can download this free fan remake from itch.io. Just watch out for that guy in the leather jacket.
Published: Jan 8, 2023 12:00 pm