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Twin Mirror from Dontnod Sends You Inside Your Own Mind to Solve the Mystery of Your Best Friend's Death

Twin Mirror from Dontnod Sends You Inside Your Own Mind to Solve the Mystery of Your Best Friend’s Death

This article is over 4 years old and may contain outdated information

Twin Mirror is Dontnod Entertainmentā€™s long-gestating mystery thriller, and judging by the 20-minute hands-off preview I experienced recently, Dontnod made the right choice in prolonging its development to refine its decision-driven, cinematic gameplay.

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Players take on the role of former investigative reporter Sam Higgs, who returns to the fictional town of Basswood, West Virginia for his best friend Nickā€™s funeral. With many painful memories of his hometown, Basswood is the last place Sam wants to visit. Ultimately, Sam must make a choice between confronting his past and making peace with those he left behind or using his uniquely analytical mind to uncover the settlementā€™s murky past.

Sam is damaged. Think Chloe from Dontnodā€™s Life Is Strange franchise, and youā€™ll get the idea. The opening cinematic illustrates that, with Sam choosing to toss his phone onto the backseat of his car rather than answer a simple text.

Twin Mirror has received a major visual overhaul since its initial reveal in 2018, and while walking along the path towards Basswoodā€™s promontory, it was evident how much work Dontnod has put into the gameā€™s lighting and depth of field. The draw distance is better than in previous efforts, and the setting sunā€™s rays cast believable light and shadows.

Sam moves at walking speed — though the presentation didnā€™t make it clear if he can jog or run — and can inspect objects and points of interest near or far away. One example during the demo saw Sam interact with a spyglass, which transported him to his ā€œMind Palace,ā€ Twin Mirrorā€™s most unique feature.

The Mind Palace is a place of refuge where Sam can access his memories and reconstruct events using logical deduction. Itā€™s Sherlock Holmes-esque but allows you to fill out Samā€™s backstory and use his past to help you make key decisions as you play.

Itā€™s an intriguing gameplay addition, but itā€™s hard to determine how crucial it will be in gameplay yet. The transition between the real world and Samā€™s mind palace is seamless though, and it seems like it wonā€™t cause loading issues, unlike with Life Is Strange.

Twin Mirrorā€™s pause menu currently includes three main tabs: Investigations, Journal, and Stats. The Investigations tab lists tasks to be completed, while the Journal contains character profiles and mementos — collectibles that provide background on Samā€™s relationships with Twin Mirrorā€™s supporting cast.

However, there was no mention of what the Stats page contains. It could be similar to in other player-choice games including Life Is Strange, providing details on what percentage of players made the same choices as you.

Twin Mirror from Dontnod Sends You Inside Your Own Mind to Solve the Mystery of Your Best Friend's Death

At Nickā€™s wake, Sam is greeted by Joan, Nickā€™s daughter and Samā€™s goddaughter, triggering an awkward conversation showcasing Twin Mirrorā€™s dialogue-driven choice mechanic. Players are given the usual two-to-four responses to choose from at various junctions, shifting the conversation accordingly. However, they donā€™t seem like theyā€™ll impact chats much until ā€œThe Doubleā€ arrives.

The Double is Samā€™s alter-ego. He helps Sam navigate tough social situations and offers him alternative viewpoints to consider ahead of big decisions. These decisions will have game-wide implications on your relationship with that character and how Samā€™s story progresses.

In the demo, Sam sided with The Double and told Joan that he wouldnā€™t dig into Nickā€™s questionable death, which naturally upset her. Itā€™ll be interesting to see how this mechanic develops depending on which choices you make.

Will The Double become more forceful or sympathetic if you ignore or agree with him? It would add an extra dimension to these interactions if that proves to be the case.

Twin Mirror from Dontnod Sends You Inside Your Own Mind to Solve the Mystery of Your Best Friend's Death

From what I saw, Dontnodā€™s next game is shaping up to be pretty intriguing. It builds upon the player-choice structure that the company has become known for, but it adds a significant amount of graphical polish and a grander cinematic feel that was perhaps lacking in previous projects.

If there is one big criticism to be made against Twin Mirror, itā€™s that its lip sync technology needs fixing. Lip movement feels sticky and unnatural, interrupting immersion. Still, everything else graphically has been improved over other Dontnod titles.

Twin Mirror will release on PC, PlayStation 4, and Xbox One later in 2020, and while there is the potential for it to be a little samey when compared to Dontnodā€™s other titles, its original story, Mind Palace mechanic, and The Double help it stand out. If Twin Mirrorā€™s lip sync technology can be refined, and if itā€™s different enough from whatā€™s come before, Dontnod could have another hit on its hands.


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Tom Power
Tom Power is a freelance journalist, based in Liverpool in the UK, who enjoys writing about video games, movies, TV shows, soccer, and mental health issues.