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Spector Delves into Underworld Ascendant and System Shock 3

This article is over 6 years old and may contain outdated information

Escapist Magazine editor-in-chief Russ Pitts recently interviewed Warren Spector (Deus Ex, Ultima Underworld) about his work on OtherSide Entertainment’s new gameĀ Underworld Ascendant. The interview took place inĀ Sinespace, the virtual reality social space that’s the VR equivalent ofĀ Second Life, alongside New World Notes’ Wagner James Au,Ā Sinespace developer Adam Frisby, andĀ Underworld AscendantĀ designerĀ Will Teixeira. Unfortunately many people missed out on the best parts of the interview ā€” even if you were watching it streamed, you weren’t necessarily getting the fullĀ Sinespace experience. But now we have a beautifully produced version of the interview from Down Right Epic for you to enjoy. If you love Spector’s games and want to learn more aboutĀ UnderworldĀ Ascendant, dive in.

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In addition to illuminatingĀ Underworld Ascendant‘s connections toĀ Ultima Underworld and talking about his career in game making, Spector also looks back on his classic Escapist feature Gaming at the Margins, he waxes philosophical about the problems with working in high-end graphics, and divulges details on OtherSide Entertainment’sĀ System Shock 3.

Underworld Ascendant just received a major update and is available for 20 percent off on Steam until Jan. 3.

 


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Author
Image of Anthony John Agnello
Anthony John Agnello
Anthony John Agnello has worked full-time as a journalist and critic for over a decade with outlets like The A.V. Club, Edge Magazine, Joystiq, Engadget, and many, many others. Anthony first contributed to The Escapist in 2009, with In Defense of the Friend Code, an article about how we don't know where we're going if we don't know where we come from. How even what seems like the stupidest creation in the world comes from a human place; it's the work of one person reaching out to another.