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Watch Dogs Story Designer Takes Us to a Moral Gray Area

This article is over 11 years old and may contain outdated information

Ubisoft’s upcoming title Watch Dogs touches on a rather hot button topic: privacy. In recent years it’s become clearer and clearer that our lust for technology is gradually whittling away our own personal bubbles, and the line between what is and is not morally right has become increasingly blurry. Watch Dogs takes that theme and runs with it.

Our own Andrea Rene recently spoke with Watch Dogs Lead Story Designer Kevin Shortt on just how protagonist Aidan Pierce will approach moral choices, as well as how the player will be presented with these decisions within the context of the game world. Check out the full interview above and, you know, make sure you’re using an “Incognito” mode… just in case.

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