Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Farm House In Manor Lord In The Evening
Screenshot via Escapist

What to Build First In Manor Lords

Survival doesn’t come cheap in Manor Lords, and setting up the most important buildings and stations quickly is the only way to survive, thrive, and expand. Below is a breakdown of what players should build first.

Recommended Videos

Limited Starting Resources in Manor Lords

Hunting Camp in the evening in Manor Lords
Screenshot via Escapist

When getting started during a new save in Manor Lords, limited resources will restrict what can be built. Additionally, limited supplies and the exposure of people materials, and food make every decision a time-sensitive puzzle.

The only way to get more resources for construction and growing a population is to get building – but certain structures need to be put down in a specific order.

Related: How to Demolish Buildings in Manor Lords

What Buildings to Prioritize in Manor Lords

Below is a list of the most important structures to build in Manor Lords, and what order to start them in. It’s important to note that the settlement population is low at the beginning of the game, so this process must be done correctly with the available manpower.

  1. Logging Camp – Costs 2 Wood. Provides new wood for other buildings.
  2. Burgage Plot – Costs 2 Wood per unit. Provides shelter to homeless settlers.
  3. Hunting Camp – Free. Allows the collection of meat for food.
  4. Storehouse – Costs 2 Wood. Stores supplies and protects them against weather.
  5. Granary – Costs 2 Wood and 10 Stone. Stores foods and protects them against weather.
  6. Forager Hut – Costs 1 Wood. Allows for the collection of berries for food.
  7. Woodcutter’s Lodge – Costs 1 Wood. Used to turn trees into firewood.
  8. Trading Post – Costs 4 Wood. Enables trading with traveling merchants.

After these are built, players should focus on getting all other homeless settlers into Burgage Plots, and then begin work on farming and livestock. These bigger locations require more manpower and can be problematic if the needs of the settlement aren’t met. It is also good to set a Tavern and Church down quickly, as they boost approval and happiness.

Once the basics are taken care of in Manor Lords, players are free to begin expanding. Be sure to watch out for lacking resources, however. As the settlement grows, upgrades and new facilities will be needed to maintain the population. Growing too fast can spell disaster.


The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission.Ā Learn more about our Affiliate Policy
Author
Image of Laura Gray
Laura Gray
Laura Gray is the Managing Editor for Gamepur, a writer for the Escapist, and an avid Pokemon, Dungeons & Dragons, and farming sim enthusiast. They spend their time chasing their toddler, playing casual Pokemon TCG matches, and destroying the kitchen with cooking projects. Laura's previous work can be seen at Screen Rant and Dexerto, and they can be contacted at [email protected].