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why dark souls is designed for horror part 1 anatomy game design jm8 fromsoftware

Why Dark Souls Is Designed for Horror – Anatomy

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In this episode of Anatomy, JM8 dissects FromSoftware‘s Dark Souls series as a whole for how it is actually designed for horror. This is part 1 of 2!


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JM8
JM8 joined the Escapist in late 2021 where he brought his formerly known as “Anatomy” series to the site, eventually rebranding the series into “Design Delve”. Design Delve is a show with an aim to educate gamers in the ways of game development in an easily digestible and fun way. Alongside this JM8 is responsible for a lot of the animations you see in “Adventure is Nigh” and all of its sound design whilst also working closely with the team on The Escapist documentaries. Outside of The Escapist, JM8 also works as a Game Design lecturer at a university in the South West of England and a level and sound designer for “The Bog'' which is currently in development by Nightmire Studios. His favorite game is Beyond Good & Evil