Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Anatomy Design Delve JM8 game design why FromSoftware Soulslike clones soulslikes suffer from worse design elements fail

Why Do Most Soulslikes Fail? – Design Delve

https://www.youtube.com/watch?v=Ut3pio1LzEI

Recommended Videos

Anatomy has rebranded as the new Design Delve, with host JM8 still taking the same deep dives into game design, but now with a broader scope. This week in Design Delve, JM8 delves into the game design of FromSoftware / Soulslike clones and why they inevitably fail to live up to their inspirations.


The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of JM8
JM8
JM8 joined the Escapist in late 2021 where he brought his formerly known as “Anatomy” series to the site, eventually rebranding the series into “Design Delve”. Design Delve is a show with an aim to educate gamers in the ways of game development in an easily digestible and fun way. Alongside this JM8 is responsible for a lot of the animations you see in “Adventure is Nigh” and all of its sound design whilst also working closely with the team on The Escapist documentaries. Outside of The Escapist, JM8 also works as a Game Design lecturer at a university in the South West of England and a level and sound designer for “The Bog'' which is currently in development by Nightmire Studios. His favorite game is Beyond Good & Evil